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    jvjesse's GameLog for Smack Down vs. Raw 2007 (360)

    Wednesday 5 March, 2008

    Gamelog Entry #2

    -Gameplay
    During the second time of game play I was really hooked on to the game. Maybe its due to the fact that it’s a wresting game and that sense of fighting and disruption has a connection with the male mind. But whether it be any reason I really began to enjoy the game during the second time that I began to play it. I was know familiar with more control functions and was able to play the game more broadly. Now I learned how to jump off the turn buckle and learned how to break down the roof of the cell in a cell in a hell match. I learned these and many other things and its this type of new knowledge that I acquired as I played the game that rose the game play level to a higher stage.
    There wouldn’t be much that I would change about the game except that there are certain aspects of the game that seem sometimes irritating. For instance every wrestler has their own little entrance that appears at the beginning of every match. The first few times you do enjoy these little scene entrances but after a while it begins to become a drag. In a way I just wanted to get straight to the game play and begin the fight. But that’s what made the game play more exhilarating. Wanting to get straight to the fight was what made it additionally exciting.

    -Design
    The design of the game is very stable and emit’s to high quality graphics. The design features of every wrestler exact to its point and they represent every detail of the actual wrestler. When the wrestlers come in contact and engage in wrestling the actual fight sequence emphasized great quality design. When it comes to weapons being used such as a chair or hammer the graphic scene is very demanding in the sense that if u keep using the weapon it will actually trigger a bonus or special graphic scene that involves the injured wrestler bleeding for example from the forehead.
    The graphic design of the game is something that keeps the player interested and engaged in the game. Once I looked a how the design was and how the design was involved in the fight sequence I look at it in amazement. The game does contain certain qualities that make the game play rise to a high level and one of these elements is the design of the game. In my perspective I could not ask for a better design and the design itself satisfies the above the ordinary type of game design. This game for me was great and I will keep on playing it whenever I get the time to play it.

    Comments
    1

    Good entry. Exactly what we're looking for!
    -Chelsea C.(grader)

    Tuesday 11 March, 2008 by Dziva
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