Wednesday 5 March, 2008
SUMMARY:
In The Legend of Zelda: Majora's Mask, you, Link, are on a quest to find an evil, magical mask that has the power to destroy the world. You have 72 hours(in game, not real) to find the mask, using your Ocarina of Time to manipulate time to make it either go back or forward.
GAMEPLAY:
Majora's Mask was confusing at first, just like Ocarina of Time was, like figuring out where everything is and how to solve certain puzzles and stuff. The intro to the story was sort of long, so I had to play about an hour and a half to figure out what was going on.
Since I had played previous Zelda games before, I was expecting a slow start and no real combat until later, but in Majora's Mask I was surprised that for the whole prologue you run around as a Deku child, due to a curse that a skull kid puts on you. The one crucial thing about Majora's Mask that annoyed the snot out of me was the fact that you couldn't save UNLESS you had the ocarina of time, which took me around an hour to find.
I had fun playing the game, but I felt a little lost because there are no points on the map that tell you where everything is. I'm sure that as I get deeper into the game, the story will open up and the gameplay will play a little bit faster and smoother than starting off. If they had a save feature in the pause menu, I think I would have enjoyed the game a little more instead of having to keep on playing until I found the ocarina to save my game.
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