Wednesday 5 March, 2008
Gameplay:
This game was very fun to play because it simply was very easy to play. All the mobs and monsters were really easy to kill, the quest weren’t too hard, you leveled really fast, and there was a lot of cool content to be seen in every level.
One thing that was really interesting in this game was that, each boss had different techniques and some bosses were very hard. Also sometimes there would be random special mobs that spawned random skills and techniques. For example there are some mobs called the High Council. Each game they are different and they can have some really weird abilities. Sometimes they can shoot out lighting, sometimes they are lighting immune, and sometimes when you hit them you get slowed for about 3 seconds. Another thing is that the mobs sometimes spawn with funny names, or names that don’t really relate to the game.
I experienced a lot of flow when playing this game because this game has very smooth scene transitions. Since there are a lot of cut scenes, you get a lot of feel for the game and it just flows when you play. After you beat a boss there is cinematic where you see your party getting the last blow on the boss. Once you finish him, there is another cinematic where you progress to the next act, and you see the next bosses that you have to kill.
Design:
If I could change one thing about this game, I would want to add more content to this game. You finish the first couple acts pretty quick if you have a decent party. Also another thing that I want to change is that when you beat the game on hell difficulty I’d want to be able to access the easier difficulty modes. For instance when people create nightmare games, I want to be able to join them or see them. Other than that I really like this game and I wouldn’t really change much. Although the game does end pretty quickly, it takes a long time to get your character geared out with the best gear. Even with a lot of play time you might not even be able to get the items you want, because all the drops are random, unless you either buy or trade it.
The reward structure for this game comes purely from random drops and from bosses, most of the time though they are from bosses. This game rewards you when you kill a boss, so the more times you kill the boss, the better your chance of getting the items you want. So basically you are being rewarded for your time. The more time you spend farming a boss the better your chance of getting the items. I remember when I played this game, I would spend two to three hours farming a boss called Mephisto, and I remember never getting good items, and then one day I killed a random rare spawn and I got a unique item.
This game is social game because you need to party in order to complete some parts of the game. It is not recommended to party, but partying definitely makes it a lot easier, also you get more experience in a party, because you kill stuff a lot faster. Also there is a lot of communication involved during boss fights to tell people to kill which mobs first or who the real monster is, if there is a clone.
Overall I think Diablo 2: Lord of Destruction is a very good game, I recommend it to anyone that likes playing a simple RPG.
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