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    RageoftheSage's GameLog for Super Smash Brothers (N64)

    Wednesday 5 March, 2008

    Design

    The levels in this game are based off of the original games the characters are from. For example, the starfox level takes place on the spine of a giant space ship. While maintaining the atmosphere of a 3D fighter, the player only uses two dimensions. The levels are set up so that faling off the edge means losing a life.

    The concept of the game is interesting. The opening conematics show the characters as toys in a child’s room. The idea is that the characters are being manipulated much like a child would do with two action figures. This is employed especially well into the game because the player then gets to step into this childlike magic circle and battle with these toys. The fact that the final boss is a giant hand simply called the master hand fits this concept all the more.


    Gameplay

    Single player is fun, but the true replay value of this game comes in it’s multiplayer. This game has stood the test of time since I still know people who play it, and are incredibly good at it. The memorization of each special move allows players to develop unique strategies against each other character.

    Comments
    1

    This is a little short.
    -Chris Ward (grader)

    Wednesday 12 March, 2008 by fuzzyLombax
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