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    jms2000gt1's GameLog for Super Smash Brothers Brawl (Wii)

    Wednesday 5 March, 2008

    Gameplay:
    After playing the game for awhile we unlocked some characters and started to get used to the speed of the game. The differance that i noticed in brwal compared ot the previous two is the differance in characters. In the previous two the characters varied in speed slightly, but in brawl the gap is large. Some characters are very slow and powerful while others are quick and not as powerful. There are also not duplicate characters like in the previous smash brothers. In brawl even the similar characters like falco and fox have different move sets instead of the very similar ones they had in melee.
    Design:
    The graphics in brawl are better than melee but not by much. The only really noticable differance is the background of the levels. The characters are a bit more detailed but not greatly better. However, the level design in this game has changed alot. The game still has the classic levels from previous game but the new levels are unlike previous ones. There are more things in levels that can effect the player. Some parts of a level may be able to kill the player by taking them off the map. For example there is a level with a fish that swallows the player and they die. The fighting itself hasn't changed alot since the last version. The speed is the only noticable differance. The same combos can be performed but the timing is much slower than melee. The blast power of smash moves(->A) varies alot in this game. Some characters have normal power that only blasts an opponent off the level at a high percentage, while other characters can blast an opponent at a very low percentage. The percentage(health) in brawl is also slightly different. The percentage has to be higher for the same level of weakness. Something like 130% in this version would equal 100% in previous versions.

    Comments
    1

    Good entry. Exactly what we're looking for!
    -Chelsea C.(grader)

    Tuesday 11 March, 2008 by Dziva
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