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    Araad's GameLog for Mario Kart (Wii)

    Wednesday 5 March, 2008

    GAMEPLAY

    This game was extremely fun to play. The variation of weapons made the game very fun. This contributes to the number of ways an opponent can attack another. This game is much better than the original SNES Mario Kart. That version was 2D and there were no elevations of such. Everything was flat. This particular console offers a lot more. It adds a great deal to gameplay and with its core the game wouldn’t be nearly as exciting as it is. Mario Kart has many ranges of difficulty creating challenge in the game.

    I felt like flow was experienced during this session especially. I felt like I could handle my favorite character, Yoshi, very well. Whether it was drifting off corners or a quick action move, everything seemed to be going my way especially after a playing a level more than once. With playing the same level multiple times you get the hang of it and do well. This is when difficulty comes in and makes the game more fun. When we stepped of the difficulty to 150 CC, that’s where it was at. The game was at a much faster pace making it much more enjoyable.



    DESIGN

    Levels in this game vary significantly. One of my favorite but easiest is the mushroom cup. This has 5 different levels with all different themes. You start out with Mario Raceway and end at Kalimari Desert. In these names you can start to see the variation. To keep the player interested they have level design elements to make it more challenging. For example in Kalimari Desert there is railroad crossing and if your unlucky you will hit the train. Other levels like sherbet land is very icy making drifiting harder and slowing the pace down. While in levels like Koopa Troopa beach, if the player is lucky there is a shortcut on the last jump in a series and leads you into a pathway through the middle of the mountain. A player can jump from 6th to 1st instantly.

    A thing that makes this game really tight is some game elements it contains. One element is the weapons the game has to offer. My favorite was the star, not only were you invincible, but you also get a speed boost. Another thing I noticed was the randomness of the weapons. The weapons I received were better when I was doing worse. When I was in first place I would usually get useless single bananas and green shells. With these weapons the game is always exciting. It usually turns out to be extremely competitive till the end. I learned that when I was 1st not to get my hopes because that spot could be lost in a second.

    Comments
    1

    Well done gamelog. Goodluck on your project.

    ~Sheena Marquez (TA)

    Saturday 8 March, 2008 by SheenaMarquez
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