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    TimBot9000's GameLog for Katamari Damacy (PS2)

    Thursday 6 March, 2008

    Gameplay

    The game essentially does not punish you for doing something wrong but simple requires you to try again. This makes moving through the game feel like a much less arduous task instead of throwing out very complicated and difficult challenges that require the gamer to play through it multiple times.

    The characters of this game are some of the quirkiest I’ve seen in a video game. The oddly shaped heads combined with the King of the Cosmos’s personality and speeches create a really unique setting. When these aspects are combined with the light-hearted music it really gives the player a desire to complete this odd quest.
    Design

    When thinking of design in this game I think of the time when I encountered a glitch and began to fall below the game world when the King of the Cosmos plopped me back at the level’s starting point. Typically that situation would result in having to restart the PS2 but the game makers managed to incorporate that glitch to work with the game.

    The game mechanic of gradually picking up larger and larger objects is also one of the most interesting traits I’ve seen in a game. The katamari is required to reach a certain size before it can pick up particular items making the choice of what items to pick one that requires quick thinking and judgment.

    Comments
    1

    A more in-depth gamelog would lead to a greater analysis. Good luck on your project.

    ~Sheena Marquez (TA)

    Saturday 8 March, 2008 by SheenaMarquez
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