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    EvrythNuthin's GameLog for Super Street Fighter II: The New Challengers (SNES)

    Thursday 6 March, 2008

    Game: Super Street Fighter II: The New Challengers
    Date: 3/3/08
    Time: 4:00-6:00
    CMPS 80K
    Gamelog 5, Session 1

    Summary: Super Street Fighter II: The New Challengers was a game developed and published by Capcom, and was originally released in 1993. The game is much like other Street Fighter games, in that you choose one of the sixteen characters and take them through a series of fights leading up to the end. While not as recognized or celebrated as other Street Fighter games, The New Challengers to me is filled with fun and enjoyment.

    Gameplay: As stated before there are 16 characters within the game, all of which are playable including the 4 bosses, the characters are: Ryu, Ken, E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Vega, Sagat, M.Bison, Fei Long, Cammy, T-Hawk, and Dee Jay. Each character has their own personal ending, which can be seen after completing the game on at least normal mode. The buttons are typical of most fighters; there are 3 different punch and kick types, all of which fall under the category of weak, medium, and strong. Overall the actual gameplay of the game is very typical of a fighter, however when compared to other fighters of the time, such as Killer Instinct, The New Challengers is head over heels better, and just more fluid of a fighting game.

    The games story is not really fleshed out within the fighting, but all occurs at the end after one has defeated Bison. And the game is fun, especially while playing against others. The versus mode of the game can really create some competition between people who are playing. This is especially true for me and my friend Jake, who play against one another whenever the game is on. And while my skill level is above that of Jakes, we still continue to play for a good chunk of time, which means that there is something that is keeping Jake sitting down and playing. The controls in the game are pretty precise, and the special moves are lots of fun. Figuring out the moves of the characters is part of the fun, and watching the different animations, and mimicking the sounds (i.e. Hadouken!!), is all part of the experience.

    Comments
    1

    Where's your second entry? Ok first entry.
    Chelsea C. (grader)

    Tuesday 11 March, 2008 by Dziva
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