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    Peter Dalldorf's GameLog for Mega Man Legends (PS)

    Thursday 6 March, 2008

    Gameplay:
    After playing the game more, I have realized several elements which make this game infinitely fun to play. First of all, the underground ruins scattered around the island are all connected through convoluted tunnels (some open from the beginning, others requiring special access or weapons to destroy walls). This leads to prolonged exploring sessions to truly explore all of the ruins.

    The second infinitely fun part of the game is the city. The city is a hilarious place to run rampant. You can't use weapons inside the city (unfortunately) however, cars and trucks drive around the roads, and it is endless fun to jump on cars and ride them around, or be hit by the cars. Rumor has it, there is a way to become "Bad Mega Man" by carrying out a series of events which I have not unlocked yet. In theory, this would allow the use of weapons in the city and the strange ability to be able to kick the dogs that wander around the city.

    Design:
    This game is interesting from a design standpoint, as it is the first foray by the Mega Man series into 3D. As mentioned in the previous entry, controls are somewhat awkward, and this extends to the camera as well. The camera remains behind the character at all times, however, sometimes this is not entirely beneficial, as during a prolonged firefight with a boss, it is prudent to be able to quickly look around to find the enemy.

    This game does include a particular amount of detail when it comes to the facial expressions of characters. however crudely animated the characters themselves are (lots of polygonal type characters and definitely no smooth edges), their faces are extremely expressive due to an almost anime style of faces. overly large eyes and mouths allow for great expression by characters, lending a unique sense of connection to the characters.

    The game is designed in such a way to be easy to pick up and play by younger kids (and it is definitely animated in a bright and colorful way as many kids games are. The Pirates' lackeys are basically little Lego people), while keeping a storyline which is (again) simple enough for younger kids, but contains many sophisticated and circuitous elements for older people playing the game. The game play as well, has many elements hidden in it to please older players. the initial game play is simple enough to pick up, but the finer points of Buster gun and special weapon enhancement as well as item development will appeal to an older crowd more accustomed to RPG style games.

    Comments
    1

    Good Game Log.

    -Nicolas Kent (grader)

    Monday 10 March, 2008 by Jade
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