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    Ita1ian's GameLog for Dead Rising (360)

    Thursday 6 March, 2008

    Gameplay:
    This second hour though the game ran much more smoothly, I had started the game over for one last final time and I was level 7. The slow start was non-existent, I learned the movement and timing of the zombie attacks so it became much more easy to dodge attacks and get up close to kill them. The best part of this run through was that I had more special abilities to use on the zombies. Although none were extremely powerful attacks they tended to be much more practical because they aided the player in dodging huge masses of zombies and allowed the zombie threat to be minimal.
    I had the opportunity to explore more areas, rescue more humans fight a boss and unlock more stats. I had more fun this play through because I finally got the chance to get involved with the story. The boss battle, which had some evil trigger-happy human shooting at me non-stop, was very frustrating because he always seemed to have perfect aim. Once I had run out of bullets I jumped to the second story where this boss was shooting and I just took out a powerful item and beat him with it. This proved really successful and even though I took a lot of damage I finished him off quickly. With the end of the boss battle I saved and finished the gameplay for this write up.

    Design:
    The design of Dead Rising has really good parts but also horrible parts. I really like the open mall where the player is allowed to do whatever he wants and go wherever he wants. The stat increasing system is generic but it does the job although a little slowly. I enjoy the gameplay, it is full of non-stop zombie executing and blood. Saving people is really emphasized, the player is rewarded with a large amount of experience points; however. The Artificial Intelligence is horrible, the humans that the player is trying to save tend to be more stupid then the zombies they are running away from. They will run into a pack of zombies and although they could have run around they start fighting or just die.
    One huge game design flaw was the lack of rewards players received. The player would kill literally hundreds of zombies and never gain a level but after rescuing a human, one would receive a ridiculous amount. A player also only receives a single stat enhancement at a time meaning it takes a long while to have an upgraded character. The game does certainly have major flaws that can turn players off, but it if someone can overlook the problems they may have a great experience with this game. The game boasts customization and it does that well, virtually every clothing store allows players to change his clothes and it certainly is a nice touch. In addition when blood is flying everywhere from massive zombie killing, bloodstains will appear on the players character. Although this game can be fun in short bursts it tends to have a limited save spaces really hindering the possibility of short gaming. I’m actually really surprised with how bad this zombie game is coming from Capcom, they really should have refined the game more.

    Comments
    1

    Very nice job on your final gamelog entry.

    -Theodore R. (Grader)

    Tuesday 11 March, 2008 by DragoTJ
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