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    Onehandtoucher's GameLog for Roller Coaster Tycoon (PC)

    Thursday 6 March, 2008

    Gameplay:

    Round 2, just as fun as round one! The parks got bigger and bigger and the rides got crazier and crazier. The best ride that I came across was the steel twisted roller coaster. With and inclined launch I could get the thing up to 150 miles per hour. Most guest would be too scared to ride it and the few that did would vomit shortly after. It was very fun to see what guests would be willing to do. The strategy I used was to put all the huge roller coasters in the back of the park. I would then advertise for them getting more people to come. Most of these people would head towards the back of the park to ride the rides but would almost never make it because they would stop at all the rides on the way. This maximized profit and park population. One other thing that was quite fun and worth notice was the shuttle launch style roller coaster. I was able to make a coaster that launches you at 80 miles per hour right off the bat. Then you could make a steep incline where the track would just end. Once the ride was full you could send it off and sure enough 36 people died being launched to there death. Kind of disturbing but quite funny. The game once again entertained me for hours and i never got bored.

    Game Design:

    The game design to me was flawless. My one complaint is that it took too long to invent new rides. I had the cash flow to build more rides but there was only a new one out once a month. But really that was not a huge deal. One of the coolest game design aspects was that you could see what your individual guest were thinking and if they were enjoying your park our not. If people were not enjoying your park they would vandalize it. Also, you could see if people enjoyed the ride, if they had to use the restroom, and how hungry/ thirsty they were. The absolute best game design was the roller coaster building. They had it down to a science, literally. The physics were very real with g forces and gravity being very accurate. It felt like i was actually building good roller coasters that would be fun not just in the game but in real life. This hands down is the best game I have ever played and I have never logged so many hours in one game ever. Kudos to Roller Coaster Tycoon!

    Comments
    1

    Excellent gamelog.

    - Ian, your TA for this week

    Thursday 13 March, 2008 by inio
    2

    by "excellent" I meant "really quite good". I forgot that was one of the names of the grading levels.

    Thursday 13 March, 2008 by inio
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