Thursday 6 March, 2008
DESIGN
This game, as opposed to the original Super Smash for the N64, has dramatically improved graphics and gameplay, as well as a much wider variety of characters, levels, and special features. The one player game is also much more involved and now includes levels in which you must not only fight enemies, but also navigate maze platform stages. The premise for this game is also slightly modified. In the last game, It was a pair of master hands that controlled the gameplayer dolls to fight eachother. Although the final boss for this game is as in the last the Master hands, you play the role of fighting trophies come to life. Also, as an added twist, the final final boss ends up as a double giant "Giga Bowser."
I like the quick reflex dynamics of this game. It allows you to rely on timing more. You also have to make a larger effort to pay attention to all the factors included in this game. It begins to get a little chaotic if you are unaware of everything going on at once. You must be more conscious of everything going on, which adds many more elements to the game. It takes longer to get tired of it, bottom line.
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