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    hlujan's GameLog for Mario Kart DS (DS)

    Thursday 6 March, 2008

    Entry #2
    Gameplay (CMPS80K)
    My second time playing was pretty boring. I felt that over all the game kept on feeling too repetitive, like it depended way too much on the friend as the opposite player interaction. The challenges and mission placed were interesting but got me pretty bored after a while. It also annoying when you got hit with any item from an opponent and lost your item that you had not even used. The way the roads and the world was limited was also annoying because in one of the levels, if you even drove off by jut a little bit off the road, you were stopped and placed back into the road even if you had not strayed very far off.
    The controls were very easy to handle and I had no trouble understanding the game. The challenges however became very boring and felt as if it were a matter of chance. As if your game depended on what item you had to your advantage; and of coarse I always wanted the bullet. The colors and music was very engaging and made it seem like a toyland. Drifting became very easy after a while and I just discovered how to start off with a turbo. There was nothing more than the basic engagement of a racing car and I wanted more.
    Design
    It kept many of the feature dealing with the character and but it also added a few new characters that I had never seen before. It had different items for the character to use which was something fun and creative. The different additions to items made it exciting in that it allowed the popular advantages and new one like the bullet. It seems like the challenges are kept the same throughout the game (road, slippery, drift, items..) except that is seems like you have more control over them.
    Thinking about it again, I don’t think it was a bad thing that I began to create my new challenges because that hinted to the fact that I had a better connection to m character based on the new additions to this version of Mario Kart. Since there are a variety of cars you get to choose from where it gives you better items, handling, acceleration, weigth, and drift, I was able to choose my own favorite character, with a kart that fitted the road that I was about to choose. It really gave me control over my advantages and disadvantages on the road as if I were the character. What would have helped is maybe a little story behind it.
    The use within the game world was very limited to the road. There was nothing else you could have done except drive backward or frontward. I expected a more engaging game in which shortcuts could be learned, and weaknesses could be found in every character. I felt it needed something more than the usual Mario Kart game features of drift, drive, and attack.

    Comments
    1

    Nice Work -Trevor Prater(grader)

    Saturday 15 March, 2008 by Tdprater
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