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    b-rabbit's GameLog for Elder Scrolls IV: Oblivion (360)

    Thursday 6 March, 2008

    GAMEPLAY:

    While playing this game, I got really mad because I kept dieing all the time. All of the enemies kept killing me super fast. I was ready to give up playingt he game, until i finally found some weak monsters for me to kill and start training on. It takes a really long time to train a skill and get stronger at it. I like games like that. I doesn't make the game go by really fast, and then you end up beating it in a couple of hours.

    I also liked how you interacted with other characters. It showed a close up with the persont that you were talking to then you ask them a question about something, and depending on how they liked you or not depended on what answer they gave you. It seemed like I was actually there and talking to the person. The other characters also have little side conservations that you are able easdrop on and listen in on what they had to say. Sometimes it gave you little hints on where to go or what you should do for some extra side quests.

    Design:

    The level designs were very different but at the same time also the same. Each city had it's own feal and aspect to it. I like that in a game. You can tell where you are by just looking around and the scenery is different and the buildings are different accourding to the city that you are at. But at the same time, the dungeons and the under ground temples all look the same. Of course they should look the same since they are the same thing, but they are not that different when you get a close look at them. The only things that are usually different ina dungeon are the enemies that you face and a slightly different map construction.

    Another key aspect to this game that makes it so unique is the time element of the game. The game is revolved around time to make it seem even more realistic. But it is a goodthing that the time is not real life time because otherwise the game would go really slow (like animal crossing, which was really boring). Anyways, I like how they created that time developement when you walk from towns to towns, and you are able to wait or sleep for certain periods of time to get to a specified time inorder to start or continue an objective. It is just simply just amazing that every aspect of the game is revolved around time.

    Comments
    1

    Nice Work -Trevor Prater

    Saturday 15 March, 2008 by Tdprater
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