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    pwn*zambini's GameLog for The Witcher (PC)

    Thursday 6 March, 2008

    Gamelog entry #2:

    Gameplay
    After playing The Witcher for another hour or so, feel as though I can only enjoy it more and more. As the story keeps unfolding the more I play, I feel more and more connected with Geralt and each of the characters I've come across. The combat system is also very well integrated, with a wide array of weapons and combat styles to choose from.

    One thing that is unique to the gameplay of The Witcher is the social aspect of the game. Geralt can have “special relations” with certain female characters who are crucial to the storyline, as well as those who are more “common” and “experienced” folk. This not only gets you more leeway with those characters, but it can also negatively affect your reputation with others. Another thing I noticed is the women are usually buxomly, and often talk about their husbands beating them. One thing I found ironic, and rather humorous, was a casual conversation between two housewives in the market who were talking about the best way to get rid of your husband if he beats you. One argued that a frying pan works better than a broom, and the other heartily agreed.

    Fighting in The Witcher is different from other RPGs, it is much more action oriented. Geralt has three types of sword attacks, each with its own characteristics, and each can be chosen on-the-fly. There are the Fast, Strong, and Group fighting styles. The Fast style almost guarantees a hit, but it does dramatically less damage than the other two. The Strong style has much less of a chance of hitting, but it deals a large amount of damage, and the Group style consists mostly of wide and circular swings with the sword, effectively hitting every enemy surrounding Geralt.

    DESIGN:
    The Witcher has some very innovative aspects for an RPG. The dynamic weather and time systems integrate seamlessly. There is also a system of alchemy and potion making which is required for great success. The game’s economy is also well designed. The most innovative part of The Witcher, however, is the incredibly advanced time delay consequence system, which I have not seen in any other RPG.
    The dynamic environment is excellently designed, both graphically and systematically. Time moves at a constant rate, and the only way to advance long hours is to meditate in front of a fireplace or at an inn. Meditation is when Geralt upgrades skills, makes potions, and heals. Depending on what the time is, different people will be in different places, and certain events only occur at certain times. There is also a weather system that not only affects the way the game looks, but what the NPCs do in game. For example, when it starts raining, the streets get muddy, and all of the NPCs run to cover from the rain, except the children, who love to play in the puddles.

    Alchemy plays a big role in The Witcher, and unless you are playing on Beginner Mode, you will need potions to survive. Potions have a wide variety of uses, such as health and magic regeneration, gaining the ability to see in the dark, and getting rid of drunkenness. Yes, you can drink in The Witcher, and it does negatively affect your function, but it also has its benefits. Some characters won’t even talk to you unless you get them drunk. Others only like a certain type of alcohol, and refuse to even speak to you until you fork over their favorite Dwarven Stout or Nilfgaardian Lemon.

    The Witcher is the first RPG I have ever played that hasn’t left me with a FULL WALLET (which is one of the most annoying things when I pick up coins only to realize there is no room left in my stupidly sized wallet…….. looking at you Zelda series…). I have had trouble buying new weapons, so I’ve still got my original Witcher’s sword and I alternate steel swords that I pick up from enemy’s dead bodies.

    The unique time delay consequence system that the creators of The Witcher pride themselves on is what makes the game so truly unique from other RPGs. Choices that you make in the beginning of the game follow you throughout the entirety of the game. Sometimes a decision can take several quests to return an outcome, and some can even take hours. One thing that is worth pointing out is that most of the decisions in The Witcher aren’t between good and evil, but consist more of a grey scale of morality, where you pick the least sinful person to side with.

    Overall, The Witcher is an amazing RPG, which is one of the best designed RPGs I’ve played in a while. I plan to complete the game in its entirety, and I have heard that it is got tons of hours of gameplay.

    Comments
    1

    perfect gamelog
    Alon Chanukov(grader)

    Wednesday 12 March, 2008 by chanukov
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