Thursday 6 March, 2008
GAMEPLAY:
Upon playing this game even further, I've realized that I still don't know the plot of the story because even the english text translations of the originally japanese text makes little to no sense. Any culture other than the Japanese would not understand pretty much anything in the game other than that you have to roll things up to a certain size in a set amount of time.
The songs in the game also add to the over all ridiculousness and hilarity of Beautiful Katamari. The funny japanese elevator music and weird pop music makes the game just that much more fun to play because you have no idea what is going on, yet you can't seem to stop rolling things up into a ball. This aspect is also what has made this game and its predecessor so successful, in that both are so ridiculous and japanese that it becomes almost fun to play to enjoy its weirdness. This game is awesome to play and is probably the most trippy game possibly made by man.
GAME DESIGN:
The level design in Beautiful Katamari is strange in the fact that all the levels are just the same setting, but on different scales. Thus, you end up rolling things in the same place a majority of the game, but as the objectives become bigger, more of the world is rolled up. In the last level of the game, you go from being the size of a person on a small street view, to rolling up planets and stars and weird intergalactic items such as the character's mother, the queen of the cosmos.
The game keeps the player interested by allowing different and more awesome things to pick up. Like in one level for instance, you have to pick up a bunch of xbox 360s and it's just strange surprises like that which make the game more alluring. Like nothing could be more awesome or trippier than rolling up cities, pieces of land, full continents, and eventually the earth.
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This is rather short and abrupt. It would've been better to have expanded it more, both in gameplay and design sections. It's somewhat all right, but getting more in-depth definitely would've helped.
Amy Leek (grader)
Saturday 8 March, 2008 by MarsDragon
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