Thursday 6 March, 2008
Gameplay:
Basically the game was over as soon as I built the nuclear missile silos. The sky rained nuclear fire, I racked up kills left and right, and the game was done. The lack of a great AI is the main drawback to the game. Although there are third-party AI packs for the game, they still are subject to basic flaws, and need certain allowances. This makes the AI fairly predictable, and you never truely feel frightened. Granted, on a land map, the computer will swarm you, but with tanks and guns, you can stop him.
Design:
The game presents multiple avenues of conquest. There are fully integrated land, sea and air battles. Each venue is as legitimate as the other. Some game promise water combat, but fail to deliver. Other lack in the air department. T.A. manages to come through well on all of them. Aside from some pathing issues, the ability to create massive navies and pulverize your enemies is frankly exciting.
Likewise, swarming your foes with gunships is also great fun, although perhaps not as effective unless you mix in bombers and fighters.
T.A. manages to offer you many things to try out to keep you interested.
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