Thursday 6 March, 2008
GAMEPLAY:
I asked someone to play with me for a while. Such a request definitely added to the level of difficulty of the game. Playing with another person helped me develop strategy and also taught me how to use the power boost that I hadn't known about. I also realized that I could hold onto items by switching my characters in order to use them at a more opportune moment in the race.
I enjoyed the fact that each character has its own special ability. They served as obvious advantages over other teams. Some were more advantageous than others, but each one was an advantage nonetheless.
DESIGN:
The music added to the excitement of the game as it sped up immediately as the final lap began, during a race. Also, during the battle levels, the same musical change occurred once one of the players was clearly ahead of the rest. This change also let the players realize how successful or unsuccessful they were performing and served to motivate the players to try harder.
The bright colors and simple design of each level, character and item added to the whimsical quality of the game. The statistics and meters around the playing screen were subtle in detail and therefore did not distract the players from gameplay. Rather, they assisted in providing the player with the necessary information about the status of the player's activities when needed.
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