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    birote81's GameLog for Tetris / Dr. Mario (SNES)

    Thursday 6 March, 2008

    "Gameplay"
    - Tetris creates challenge by making the player concentrate on the two opposite sides of the screen. As the player, you must keep an eye on the shape falling and where it could actually fit in to erase a row. You also have to keep track of the gaps in the rows below you to clear the stacks more efficiently.

    Adapting to the speed at which the shapes fall from the top increases as the levels get harder. It is challenging and rewarding to achieve this transition between speed levels and keeps the game fresh. Where it could have been better would have been if they designed different backgrounds for the different levels of the game.

    The multiplayer aspect makes the player improve faster because of the more personal competition between player and player. Playing just to improve the time or the top score is fun. On the other hand playing head to head with an opponent and keeping track of each other's score is more entertaining. It makes you feel cool.

    Comments
    1

    Decent gamelog, but no design section.

    - Ian, your TA this week

    Thursday 13 March, 2008 by inio
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    NEED SOMETHING HERE
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