Thursday 6 March, 2008
GAMEPLAY:
Alright, so it turns out NiGHTS is a guy. They called him 'he'. Who knew? I swear his voice is female. But whatever. Probably not important.
On a different note, I beat not only that mission but that entire world, and got the White Ideya- which represents Purity, I think. I could be wrong. But yay. Go me.
NiGHTS is actually considerably more versatile than I originally thought he was. Turns out he can become a boat, and a dolphin. And probably other stuff later. It's kinda random, but I like it. Makes the gameplay interesting. When you enter a level, you never really have any idea at all what you'll be asked to do. And besides, every game needs some measure of randomness in it, just because.
Honestly, I seriously think I haven't played enough of this game to really talk about its gameplay. Every other level something new is thrown at you, and sometimes that completely changes things. Other times it just modifies what you were doing before. But it manages to keep it interesting. I approve.
DESIGN:
Just by looking at it, you can tell that a lot of NiGHT's design was put into how it looked. The worlds look awesome. Their art budget is way bigger than mine. Mainly because my game doesn't have an art budget. It sucks. Anyway, the game looks incredible. And that's only a small part of the level design. Making 3D worlds, even with only 2D cardinality, is no easy task. Especially when that 2D path changes every time you accomplish an objective.
Also, it has characters! Most games, you hear about how they have an awesome story. Well, so far I'm not too interested in the story of this game. I'm interested in the characters. They're awesome and they have backgrounds and personalities and I love it. I want to know who NiGHTS is, why he's helping, what his relation is with the bad guy (who looks like a male version of NiGHTS. Yes, I know NiGHTS is a guy. He looks female, we already went over this). And the voice acting is excellent, and there are cutscenes before every single mission. Not just each world, but each mission. It's awesome. I likes.
In short, this game intrigues me. It is quite possibly the first game I've played where I didn't play it just to beat it, or to do everything in it (Yes, I'm a completionist. So sue me). I find I want to play this game because I want to learn more about it. It intrigues me. And the fact that it intrigues me intrigues me more. Savvy?
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