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    DDiZZiBBL's GameLog for Ratchet & Clank Future: Tools of Destruction (PS3)

    Thursday 6 March, 2008

    Gamelog Entry #2

    GAMEPLAY:

    So the bad guys got a little more difficult. Some of them actually had shields, and the bigger bad guys would fly in the air and when they attacked, they would actually hit you. So this forced me to learn to change up my weapons against different enemies. This made the game more challenging.

    Again, the world looked great. Each place I had been to was unique and had its own elements, bad guys, and set of obstacles. As I continued to upgrade my weapons, I was able to earn some new ones that turned out to be much more powerful than the one I had. This sort of made killing bad guys easier, but it was pretty cool watching the animations of my attacks.

    The game carries a lot of humor, whether its in the dialogue, or some of the crazy elements in the game. For example, controlling Clank is funny because he is not strong at all, and these little tiny aliens follow Clank around and protect him, while also telling him what to do. Some of the devices are funny to use. One device makes your enemies dance to a disco ball, leaving them vulnerable to any attack you wish to kill them with.

    In conclusion, playing Tools of Destruction was still fun the second time through. I learned more about the story, remained interested, and enjoyed fighting my way through obstacles and bad guys.

    DESIGN:

    I really like how they implemented the SIXAXIS controller in the game. In one obstacle, you are falling from the sky and you must avoid missiles trying to hit you. With the tilt sensitive controller, you must move Ratchet forward, left and right to avoid getting hit while falling down. I was impressed with how responsive to controller was to game.

    Also, ebing able to control Clank in the game, who usually just sits on Ratchet's back the whole time, was an ineresting change of pace. It took you away from all the weapons and destruction, and made you think about how to get from one place to another.

    The more used a weapon in the game, the stronger it got. Your weapons level up, as they should, since enemies do get stronger as you progress. Although enemies do get stronger, the game itself is not all that complex, and is still easy after playing two hours of it. Perhaps, the game was meant more for younger gamers. Even with the lack of challenging fight sequences and obstacles, I would still recommend this game to anyone who is looking for a fun 3D adventure. I have not yet fought with a boss, and I do look forward to playing this game more, and taking on a much more difficult task ahead.

    Comments
    1

    Well done -Trevor Prater(grader)

    Tuesday 11 March, 2008 by Tdprater
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