Thursday 6 March, 2008
Gameplay:
The second hour of gameplay was similar to the first, however the developers were able to maintain the game fresh while keeping the game the same. My emotional state became heightened as I got more engrossed in the story line. The enemies become scarier and the plot becomes more interesting as you start to find out more and more things about the game world.
Design:
The main aspect of Half-life 2 that is paramount to the design is the physics. The gravity gun is a great example of this. It allows you to throw almost all objects in the game and pull them towards you. In general the game allows you to interact with almost everything in the game. The levels in the game are what really keeps the player coming back for more. The game is almost as if it is made into sections. Each section has something else to offer, i.e. new enemies, guns, or layouts. The games reward structure is advancing through levels, discovering more about the story and just killing bad guys and staying alive.
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