Thursday 6 March, 2008
Summary: "Rayman Raving Rabbids" is a party game, the common enemy in this game are the "Rabbids." The essential goal of this game is to beat the Rabbids at their own game by going through trials of mini-games.
Gameplay One: "Rayman Raving Rabbids" is very much like the "Mario Party Series." It is a party game, consisting of various mini-games for up to four players. The ame may be played in two different modes, ”Story Mode” or “Score Mode.” In Story Mode, Rayman is imprisoned by the Rabbids for 15 days. Each day, Rayman (the player) must complete at least three trials in order to advance to the special “boss trial.” The special boss trial may be a first-person rail shooter using plungers as your weapon, or a racing game in which the player controls a warthog and uses a flyswatter as a riding crop. With each completed trial, Rayman (the player) earns a new costume. In addition to a new costume, Rayman also earns plungers which contributes to his escape to freedom.
Gameplay Two: I found that the first person shooter is very enjoyable with the Wii controller. With the Wiimote, the player is able to take complete control of the plunger gun. Where the player aims is where the plunger will go. The mini-games are also fun as they also utilize the Wiimote’s capabilities. Much like the “Mario Party” series, in order to win mini-games, the player must use the Wiimote to perform tasks. For example, in one particular game, the player must use the Wiimote as a balance beam. The character is crossing a thin rope and the Wiimote acts as a balance beam, extreme movements with the Wiimote would cause the character to tip over and fall. “Rayman Raving Rabbids” is a very good party game, and could be fun for players of all ages.
Design: With the first-person “boss trial” in particular, I thought the developers did a great job with level design. Each boss trial is very different than the other. They did a good job with utilizing the setting, making the “Rabbids” pop out of objects such as barrels, roofs, or even fall from the sky with a parachute contribute to the challenge of the game. With the mini-games, if you’ve played any Mario Party game then they would seem familiar. The overall design of each game isn’t that much different to the mini-games you would see in any Mario Party game. However, with the Wiimote, the developers were able to be more creative with how mini-games are played. For example, a game that requires you to chop wood, you would now have to actually perform the wood-chopping-movement rather than rapidly tap “A” and “B” simultaneously.
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