Thursday 6 March, 2008
Entry #2
Gameplay:
As I play more of this game I begin to find the fighting somewhat disappointing. Whenever you encounter an enemy, the game pauses and lets you decide to use what skills you desire for the upcoming round. Therefore the fighting is round-turn based which doesn't fit to my taste. I prefer more like active fighting such as World of Warcraft play style where you and enemies fight with no pauses to choose your next course of action. Despite this, the jedi skills that you will gain are pretty entertaining. The effects are nicely done and implemented. The arts are detailed and characters' attacks have some nice nifty moves.
The game promotes social interactions quite nicely due to the variety of responses every time when you encounter a NPC. Some of these responses are quite funny and you can share with your friends. Some choices are difficult to decide because all the choices seem to be quite appealing to choose. I occasionally would ask my friend to decide my next course of action. I was playing this game in my dorm with my roommate, we decided that one of us would follow the path of the light while the other decides to follow the dark. It was quite entertaining to find all the variety of responses offered as we played through the game.
Design:
Without a doubt, the most innovative elements added to this game is the ability that user are able to choose what response to answer back to the NPC's. Depending on these choices that user made, NPC's will respond in differently and with different tone. This makes the game very interactive not only in the game, but also in real life. Players must give thoughts on predicting what the NPC will answer next as well as what side (dark or light) are they trying to lean on.
The map level of the game is brilliantly done. Each world that you travel to have a completely different surrounding. Throughout the journey, you will have to travel to worlds that are forest based, desert based, and city based style. This allows the player to never be bored of their surrounding and gives the player a chance to explore where ever their heart desires. It adds variety as well as more effects to the game that keeps the player continuously interested to play.
The only thing that I would change about this game would be the fighting style that I mentioned earlier. I think this is the downfall of the game because it makes the fighting much more boring due to the fact that the game literally pauses so player can chooses their next course of action. Furthermore, clicking on the skills is quite painful because you must literally click to scroll through the skills. The game does not offer a long hot key bar like World of Warcraft, so you must be constantly click to select the skill or item you desire. You are technically stuck with one skill throughout the game if you are too lazy to click to scroll for skills.
Overall Knight of the Old Republic is a decent game to play considering the time it came out. I find it
very entertaining and anyone who is a Star War fan would find this game entertaining.
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