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    roboticalien's GameLog for mario 64 (N64)

    Monday 10 March, 2008

    GAMEPLAY

    The second time around, the game was a lot more fun. None of its control aspects became boring because they were woven into the fabric of the game so well. The levels were reasonably challenging, but not too difficult. It was good that you could skip some levels from a painting and come back to them later rather than having to play the whole thing all at once. That kind of linear gameplay would not have been fun.

    The game was interesting because it provided such a diverse gameplay experience. Every painting level was very different from every other painting level. Also, within each painting level there were different quests that encouraged you to explore the area in different ways.

    DESIGN

    The game’s reward structure provided a great incentive to continue playing for a long time. There are 120 stars in the game. They vary greatly in the difficulty that is required to get them. Some have interesting cut scenes that go along with them and other do not.

    The game makes use of space in a very innovative way. There is a hub castle world that has portals leading to all of the other worlds. Some of the portals’ worlds contain buttons that unlock abilities or areas in other parts of the castle. Eventually you can launch up onto the roof of the castle and fly around it.

    Comments
    1

    Wonderful gamelog, but late.

    - Ian, your TA this week

    Thursday 13 March, 2008 by inio
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