Friday 14 March, 2008
Gameplay
Playing Soul Caliber III a second time was very fun again. I called a friend over to play with since I found the one player mode boring. Since both of us were more familiar with the controls the second time around, the battles became closer and more heated. The game did not offer anything to me the second time I played it, but I still found it to be enjoyable, and will probably play this game many times in the future.
Design
As far as fighting games go Soul Caliber III is one of the best designed games I’ve ever played. With very solid fundamental fighting game elements like punching, kicking, and throwing, SC3 also brings a lot of innovation to the table. Each level has its own unique 3-D design that the player can interact with. Some levels have wall’s characters can be thrown against, other level’s have fatal cliffs the player can fall off. Players can really use each level strategically to their advantage.
The weapon system SC3 uses is very unique, and I can’t recall ever playing a fighting game that incorporated weapons into the gameplay so much. Every character has a unique weapon, ranging from nun-chucks to swords. Each weapon has its own strategic strength and weakness, dictating the style of play you must use. SC3 does a good job of turning fighting games from button mashing fiestas to controlled strategic battles.
The graphics of the SC3 are not too impressive by today’s standards, but are very pleasing to look at. Each level has its own special theme and atmosphere. The characters costumes are very detailed, with their battle moves being very complicated and cool to watch. All in all SC3 is a very well made fighting game that I will enjoy playing for many days to come.
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