Monday 17 March, 2008
Gamelog Entry #2
GAMEPLAY-
In the second part of playing Bejeweled I played action, the one where the player is being timed. While playing the game I realized that I work better under pressure because it is easier for me to match three jewels. I loved the exhilaration that came with feeling like there was no time left. It was like a feeling of mischief, but with excitement. I kept progressing throughout the whole game and reaching very high scores. I liked action better than the classic Bejeweled.
The game was really interesting to play because I was trying to go as fast as I could without losing concentration and determination. I never seemed to lose interest in the game; there was always something to look forward to. The game progression for action was really fun because once I met a certain requirement I would move on to the next level where the time ran out faster and I had less time to find the matching jewels. Overall the game progression went really well and it was not boring. My interactions with other players was also what made this game more fun because I was able to get input from my bystanders when I couldn’t find any more moves. The flow while playing seemed and was endless.
DESIGN-
Bejeweled carries very well developed elements because of the techniques the player has to find and enhance. Through the game the player has to recognize the time and matching jewels all at the same time making it very challenging. I really like the sound effects of Bejeweled because it makes the player feel like they are part of the world which makes the game more involving. The design elements that make this a good game are the new techniques that have been added and different types of ways to play Bejeweled.
For the action part of Bejeweled the game is more challenging because the player is being timed. When the player stops making moves the time runs out faster making the player feel under pressure which makes everything more complicated. Being under pressure causes me to have a hard time seeing the matches between the jewels meaning that my time runs out fast. The game creates conflict between the player and time because the player is competing with time and pressure. The game also creates conflict by making the player feel pressured and making it harder for the player to make the next move. Having such a challenge makes me want to keep beating time and beat my score. The game keeps me interested because I love the feeling of playing under pressure.
I really like the way the game’s setting is designed because it makes me feel like I am part of the world. I like going through the wrap in the game because it makes me feel like I am in a ride which makes the next level more exciting. The idea of moving from one planet to the next also makes the game interesting because it seems to add some sort of story behind to the game.
The reward structure of the game was moving on to the next level and gaining extra points making my score one of the high scores. I wouldn’t change anything about the game because I really had fun playing it and I never lost interest. Overall Bejeweled is addicting!
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