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    nberrios4's GameLog for Grand Theft Auto - San Andreas (PS2)

    Sunday 5 October, 2008

    In my final play of the game, I decided I would attempt to find some positive outlook into GTA: San Andreas. Vigilante mode seemed like it would be the only redeeming aspect of San Andreas, however I was mistaken, sort of.

    Vigilantism in a world such as the one presented in GTA: San Andreas seemed like a very reasonable option to the corrupt police system that would take a man out of a cab and blackmail him. Once in Vigilante mode two statistics came up, Missions and Kills. I assumed that the kill count was there to be aware of how many innocent people I killed while being a vigilante, but I was wrong. Being a vigilante in GTA is just a way to get paid for killing off random people.

    This is when I realized that San Andreas isn't meant to be anything but irrationally violent. Perhaps this is the gaming industries portrayal of today's society and honestly as sick as it felt, I have to admit that I was entertained. After a quick look at some cheats online I found a way to make my car invincible, and to blow up anything it crashes into. For half an hour I drove around being a ‘vigilante’ while laughing at the repeatedly unnecessary explosions.

    I know in my last blog I condemned the lack of consequence in GTA, but isn't this the world that every human dreams of. Not necessarily the violent aspect, but a world where everything and anything is possible. There are an endless amount of cheats that allow you to do everything from walk on water to fly around in a jet-pack. Is it morally just? No. Is it suitable for children? Absolutely not! Does it serve its purpose? Yes. It supplies a mindless adventure for mature adults (clearly stated in the games rating system) who every now and then need to break from a world where we are constantly being reminded every action we make has a consequence. What better way to do that than to eliminate all consequence?

    Comments
    1

    A mode where the player can help people rather than hurt them would have served as means to convey positive moral statements to the player. Good point.

    Saturday 11 October, 2008 by mtisdale
    2

    This is a good start in analyzing the game, however in the future you should start to use the philosophies as a means to analyze the games. However, your arguments are structured well and its easy to understand your opinion of the game. Good Job.

    Saturday 11 October, 2008 by mtisdale
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