Monday 6 October, 2008
My third and final time playing GTA was interesting. I found myself driving through an underground railroad and ending up in the "country". I didn't know this game had that environment. Everyone in this area talked with a southern accent, listen to country music, and drove tractors. I came across a white man in a suit. When I bumped into him, I heard something different for the first time playing the game. He told me to get a job. I thought about it, and the purpose of the game. There are no "real" jobs in GTA. The only options you have are killing people and taking money. I must of missed the part where you can work at a fast food restaurant to make your "paper".
I had a moment in the game that clearly was against utilitarianism. I saw a specific car that I wanted to "jack", so I ran out in the middle of the road to get it. For some reason, I couldn't get to the car door as easily as I had been with other cars. It took me a while to get the other person out of their car. By doing this I caused a 10 car pile up at the intersection. According to utilitarianism, I caused unhappiness to others just so I can get the car I wanted. Ethically that was wrong knowing what I was going to cause in the process. In real life, many people would have died during the car accidents.
I'm happy that I was forced to play GTA. I don't think I would have sat down on my own, purchased it, and played it, not to mention enjoy it. I am interested to see if other games of this nature are created and how they do.
|