Sunday 22 February, 2009
I started my second round by doing a lot of research. I started by reading up on the game and the JFK assassination. I then read through JFKaos which the best and largest website with information about the game and it's controversy. I read through the list of what was required to make the three "perfect shots." I also watched several copies of the Zapruder Film via YouTube.
When I opened the game, I was surprised to find that the view from within the game looked also identical to the to the Zapruder Film footage, despite the obvious change in view. After watching the footage, I was able to better understand where and when my shots should be fired. However knowing when and were to shoot doesn't mean the shots actually hit their targets. Because the game uses realistic physics, shots don't hit as planed. The bullet actually travels through the air and shifts depending on other things. This differs from most videogames in which shots fly generally as expected. The cars also move and react realistically. Depending on when the shots are fired and how the shots hit, the cars will stop and swerve out of the way depending on how the other cars in the motorcade react.
The game was obviously very controversial when it was released. To add to that controversy, the game wasn't made in the US, but by Traffic Software out of Glasgow, Scotland on November 21st, 2004. It was released one day before the 41st anniversary of JFK's assassination. Traffic Software claims that ten people worked on the game. It took them one year of research and programing to finish JFK Reloaded. Of the ten people on the team, only one has spoken publicly. The company has since fallen apart and and never created another piece of software. The last release of the game was simply making the game free. It is believed that the company fell apart because of the large level of controversy around the game.
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