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    JHerna50's GameLog for Super Columbine Massacre RPG (PC)

    Sunday 16 August, 2009

    For my final session I tried to figure out the reality of the game. I saw that many people commented on the fact that it was a horrible game and that it was difficult to play because they didn’t like the fact that you would kill innocent people. I still think that this movie was meant to be looked at in a documentary sort of perspective, which is how I looked at it. It captured the atmosphere of the feelings that people during that time could not understand and will continue to not understand as the game pretty much concludes. When you are asked if you want to continue killing or to end it all most people would decide to end it all as in response to their negative feelings towards killing innocent people. The game does not offer you awards after the game ends if you choose to continue so it doesn’t really fantasize the idea of murdering innocent people in anyway. The game merely walks you through the scenarios which played out during the day and in days leading up to the day in which the actual massacre occurred. I honestly don’t think it is even trying to show the bad effects of bullying, if I did believe it was this I would consider it to be used as a teaching mechanism in school but I don’t. A documentary in true form is supposed to be a recording of an event as if it were true life, a documentary is supposed to capture the emotions of the time, the issue which arose, and the events leading up to the documented, not to promote anything but information.
    If you are going to create a game based on columbine massacre without trying to make fun of or criticize school security or physicians who give prescriptions for antidepressants than I think SCMRPG did a great job of documenting the massacre and creating a game type environment. I don’t get sick by playing the game at all, which kind of makes me afraid to say after reading everyone’s comments. I really am not affected in that way. I kind of used it as a learning experience for myself; the game was a lens into what might have been going through their heads. I found it frustrating to have to walk through the halls a billion times trying to get past girls and hall monitors who seem to dart for me. Yet I was only frustrated because I wanted to learn more about what happened on that day.

    Comments
    1

    Good point. If you assume a certain emotional distance from the event and approach the game as a way to learn more about it, it works rather well. At least until the shooters kill themselves.

    Thursday 20 August, 2009 by jp
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