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    Michael.Crevier's GameLog for Super Columbine Massacre RPG (PC)

    Saturday 31 October, 2009

    On my final game log day, I played for 45 minutes. I was finally able to get to the next step of the game (the part in hell), but wasn't able to play that particular part very long. However, I was able to continue through the school, doing the deeds that the game is built around. The game does not give any options on who to kill and who to spare. Rather, everyone is killable, except for one person (that i've found) who is told to run off. A better moral-testing game would allow the player to choose whether or not to kill this person (or any other for that matter). I, at first, did not want to kill anyone. So I simply went around people as much I could. However, as people kept getting in my way, I started wanting them to be dead so that I could be done with the mission, which is quite frustrating while trying to not kill anyone. This is interesting because no other game that I've played that I can think of has made me feel like killing the people just out of frustration with the game.

    Comments
    1

    Given that the game is based on a real world school shooting, how do you thing the designer should manage the kill/flee issue you discuss?

    Wednesday 4 November, 2009 by jp
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