Saturday 16 January, 2010
This is not the first time I've played a version of the classic GTA franchise, but this is the first time I played San Andrea's, and after this I probably wont play it again. The creators seemed to get really excited about adding so many choices and possible outcomes into this newer open-sandbox style game that a lot of the fun gets left behind. Ethically, the story itself is pretty trite, a gang member returns to where they grew up only to find its changed and have to fight to return it to what it once was (or what the character believes it should be). Almost all the missions are based on killing rival gang members for "respect", money, or different objects or things that can be acquired. The game itself doesnt really seem to deal with whether killing is wrong, but just assumes that for this game and this character it is necessary "on the streets" and to advance in the game. The only choice they don't really give is whether or not to kill someone within the story missions.
|