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    dramir16's GameLog for Super Columbine Massaacre (Web)

    Tuesday 23 February, 2010

    Dear Diary,
    My first experience with this role-playing PC game was extremely frustrating. Initially, I felt Super Columbine Massacre was more focused on telling a story then actually allowing virtual interaction between the gamer and the teenage mass-murderers Dylan and Eric. While playing all I honestly did was approach objects like the telephone or the pizza box and then I pressed enter to find clues as to what exactly I was supposed to be accomplishing. After a blizzard of dialogues, I found out that Eric and Dylan were two teenage boys who became fed up with all of the bullying going around in their school called Columbine high school located in near Denver, Colorado. Both of these students were negatively traumatized by their oppressive peers. The Anger, shame, and inferiority reached the max point and so they decided to collect money to buy bombs, guns, butcher knives, and other explosives to end "their misfortune."
    After creating a home video for their parents (to say their final goodbye) and deciding they would kill themselves after they finished, Eric and Dylan decided to plant the bombs in the cafeteria, then sit on rebel hill to watch the tragedy unfold. While attempting to plant the bombs, my mission was to pass the halls full of students and surveillance without getting caught. If I did I would have to start all over since the beginning. I tried a total of twenty five times and failed miserably. I was very annoyed because at times I was steps away from entering the cafeteria when a "peer" stops me and then I would have to start all over.
    As I reflected on my time playing this game, I felt in a way disgusted because I knew my mission was to kill teenagers, teachers and staff. I also think Danny Ledonne, the creator made me feel more remorse because he cleverly placed actual images of the guns, bombs, and other items used in the actual massacre. He provided factual photos of the teenage mass-murders and created realistic dialogues between both the boys. One particular instance that made me shiver was when I tried to explore around the school parking lot, Eric would pop out explicitly telling me " You better not pussy out." This made me feel anxious and trapped. There was no turning back; I had reached the point of no return.

    Comments
    1

    "There was no turning back; I had reached the point of no return. "

    Do you think Dylan felt like that in real life?

    Tuesday 2 March, 2010 by jp
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