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    swilso40's GameLog for Columbine RPG (PC)

    Friday 14 May, 2010

    This game was rather an interesting approach. I played the game for quite a while but found myself stuck in the cafeteria not knowing what I was supposed to be doing so my experience with it so far is it seems very difficult to accomplish anything in the beginning.I really find the 8-bit use of graphics a tad bit difficult to deal with in the game and makes everything look so blocky including the text. In addition to the text being hard to read which was what the game I thought should be more clear as it seems so important to the meaning behind the game I did not mind the 8 bit approach to the other graphical elements but this day and age there honestly is not an excuse for a so far to me poorly designed game. The controls are easy to use but its not very good on explaining where to go and I personally wish that there was a map. I feel that this game definitely has some potential if the designers could help with the explanation with what is going on. I like the fact that there are no penalities when you get caught by a hall monitor. I feel as if so far that just being kicked out of the building and being able to redo the mission is very fair instead of having to redo the entire game.

    Comments
    1

    " I did not mind the 8 bit approach to the other graphical elements but this day and age there honestly is not an excuse for a so far to me poorly designed game. "

    Are you suggesting that 8-bit graphics are the same as poorly designed? I'm not sure I understand your point here.

    Saturday 22 May, 2010 by jp
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