Sunday 25 July, 2010
I played Grand Theft Auto for the second time for a good hour and half. As soon as the gym became available I took C.J there and to work out after it was suggested by one of his fellow Groove St homies . Who suggested that getting buff was his duty to Groove St. Which at the moment I thought was like Kant. In that it wasn't if he works out he does his duty, it was that he ought to work out to do his duty. When C.J was tired from working out I simply went back to his home, walk into the save point, not save, then go back to the gym and repeat. After mundane button matching I maxed out C.J strength his duty to Groove St fulfilled.
From the beginning Grand Theft Auto has caused controversy due to its violence capabilities. Players can steal cars, run over pedestrians, shoot cops, pick up hookers, and get into gang wars. All of these features are centralized around plots that are of the workings of "organized crime" from the Mafia to the Groove St gang. In playing this game and thinking about the others it was hard to think about an action that is possible in Grand Theft Auto that isn't violent. The only one I could think of off the top of my head were to get into the cars that you left at your safe houses. Yet even that doesn't work well since you had to steal the car in the first place. I then thought of all of the" messenger quests" or racing quests in where there is no killing involved you just had to drive to point A to B. Yet there is still fault in that since the game requires you to speed recklessly around the city blowing through red lights and stop signs alike in order to win a race or get to the destination on time. So it isn't a surprise to me that some groups have issues with this game, but I don't have to agree with them. Most video games involve some sort of violence as entertainment and there has never been any evidence that the playing of violent video games increases one's tendency toward violence.
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