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    maelstromrick's GameLog for Super Columbine Massacre RPG (PC)

    Wednesday 27 October, 2010

    For my last run through the game, I finally noticed the look of the game is reminiscent of the first few final fantasy games in the 80s and 90s. It involves turn based moves and you are able to select certain weapons to attack with, similar to selecting weapons or magic to use in Final Fantasy. I most spent time trying to kill all the students I could find until I pretty much got bored with the game. I found it funny that the students did not run from the shooters, but rather kept up their usual patterns. One would think that they would go running off and the boys would have to chase them down and shoot them, rather than just walking into them.

    One of the other things I noticed was the way gender was portrayed in the game. While the male targets would attack during the fighting sequence, the females were not apt to do so. The girls usually defended when they were attacked, or they would find a way to heal themselves, such as praying. I believe I was only attacked by a female once and I just assumed that it was a fluke or that their attack ration is very low.

    Why is it that the females were less likely to retaliate while the males rarely defended but attacked more often? I believe it has something to do with gender bias in the game. Its as if the creator is saying that women are more likely to cower in fear while men are predisposed to get aggressive in this situation. I feel that if push came to shove, women would react just as actively as their male counterparts.

    Comments
    1

    Did you ever head into the library?

    Thursday 4 November, 2010 by jp
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