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    FunkCracker's GameLog for Pikmin (GC)

    Friday 24 October, 2003

    Well, this is about the 3rd (4th?) day of Pikmin for me. It's a terribly cute game, and loads of fun. I haven't really felt like it's a "strategy" game yet. It's more of a puzzle game. Perhaps now that I have all three colors of Pikmin (just got my blue ones!), I will start running into more interesting puzzles.

    I kind of go back and forth on the whole time limit thing. It is a cool way to push you forward and keep you from just harvesting mad amounts of Pikmin. Even so, if I don't collect at least one part in a day, I'll play the level over (and much efficiently now that I know what to do).

    I have instituted a "No Pikmin left behind" program. Basically, I don't mind if Pikmin die in battle, but I cannot leave any behind! I also care if a lot die because I do something stupid like run 60 red ones into the water on accident. Today I killed 26 blues just trying to get the part out of that damn clam shell on the first stage. I probably should've bombed it with a yellow one or two, but oh well. I can grow more.

    I think the Exceptional Bolt has been my favorite part so far. Those guys at Nintendo are clever.

    Comments
    1

    Hahaha! That is awesome. No Pikmin left behind! Yay for the Pikmin Army Marine Ranger Commando Navy Force Squad!


    Semper Pikmin!

    Sunday 26 October, 2003 by jp
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