Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    slane8's GameLog for Super Columbine Massacre RPG (PC)

    Wednesday 22 February, 2012

    Today I picked up where I left off, and began killing people. I am very familiar with the Columbine story, and knew that the boys killed themselves in the library, so I could guess that would be where the game would end. I spent about five minutes killing people before I got absolutely bored of it.

    click click click

    click click click

    And I'm theoretically, from a gameplay perspective, supposed to kill everyone? Yeah, right. The player has no incentive to kill anyone at all. Perhaps this was intentional. In real life, the killings were senseless, and so to mirror that in a game makes a heavy statement about who was responsible for the event, and contrasts this statement with constant criticisms of people who attempted to blame the boys' actions on suggestive music and violent media.

    The enemies have names like "Preppy Girl" , "Jock Type", "Pretty Girl", "Preppy Boy," etc, which attempts to put the player in the minds of Dylan and Eric, and the player is supposed to believe this is probably how they saw the world.

    I am bored with killing people and do not feel like finding the library yet. I assume there will be a credit roll when I do.

    Comments
    1

    It's been noted (if I recall things correctly) that the actual killers were overheard talking about how, after a while, they actually got bored with what they were doing!

    Wednesday 29 February, 2012 by jp
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014