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    ZHENDERS's GameLog for Columbine RPG (PC)

    Wednesday 22 February, 2012

    So I started playing again today and noticed a few things that were somewhat surprising. These insane teenagers had some insane weapons. I find myself using automatic guns, bombs, grenades (i think) and am somewhat astounded at the fact there is so much detail put into this. Next I've realized that the developers have actually made this game so that you feel senseless when playing. I've encountered a few specific characters in the game, and for whatever reason, had no problem killing them. After stopping the game, I did however realize that these were real people that were killed, so it kind of became unsettling for me. For instance, there was a goody girl, a couple jocks, etc. It does kind of make sense to have the game desensitize you a bit, because you realize just how lost those boys were. The developers have done a good job at tying in the story, though. I'll give them credit for that. Initially I thought this game would be used to put this tragedy into perspective, but now it seems like these developers really just wanted to recreate the mayhem and allow you to take the wheel. I've kiled about 10-15 people by now. Later I'll try to wrap up the game...

    Comments
    1

    "After stopping the game, I did however realize that these were real people that were killed, so it kind of became unsettling for me."

    Would you have felt worse if it told you exactly who was killed, or are the "cliques" enough to get the point across?

    Wednesday 29 February, 2012 by jp
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