Sunday 4 November, 2012
It is with a heavy heart that I announce that this is the final installment of GameLog: Persona 4. So without further ado, let us end this awesome journey in Inaba.
Since my last post, I have completed the final month of the game, December, completed the final two dungeons, and achieved the True Ending for my third time. I established the final S. Link in the game, as well as maxing out four more S. Links for a total of 20 out of 21. On top of that, I cleared all 50 side quests, obtained most of the ultimate equipment, defeated the game’s optional super-boss, and achieved a 99% Compendium completion rate, thus making this run a near-perfect playthrough.
Since this is my final post on this game, I suppose it’s only right that I sum up my thoughts on this game. It’s awesome. The end.
No, but seriously, this game is easily one of the paragon’s of narrative-driven games. Atlus managed to yet again craft a masterpiece, a testament that, regardless of how tired or clichéd one might think the genre is, JRPGs can be totally awesome when done right. If there is any complaint that could be leveled at this game, it’s the fact that none of the game’s mechanics are that original. But that too is a part of Atlus’s genius. They decided to rely on simple tried and true RPG and visual novel mechanics so they could put most of their time into perfecting the game’s wonderful story and the characters within. And they succeeded in every category. Honestly, I have yet to find any negative reviews of this game anywhere. And I’m not about to be this first person to do so either. So, yeah, if you haven’t already done so (and shame on you for not listening to my orders in the first installment), go out and rent or buy this title. You owe it to yourself to play one of the finest games to ever grace the PS2. Or you could wait until the end of this month and get the improved remake for the Vita, your choice.
And so ends my chronicles of GameLog: Persona 4. Stay tuned for my next game review. Until then!
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