jp
Home Talks and Slides My GameLog Research and Projects Publications Resume Teaching
Back  //   GameBreadth Project  //   Game Ontology Project  //   GameLog

Bookworm (DS)

Status: Stopped playing - Something better came along
I started playing this game on Sunday 25 August, 2024  //  I stopped playing this game on: Monday 26 August, 2024
Current opinion of this game
No comment, yet.

August 26, 2024 01:24:23 PM
Yes!
I finally placed on the highscore table...I had to take a break and then my next games was the one. I also changed the way I was playing. Both in strategy and mode(?).

Bookworm is one of a few games that you play with the DS held sideways - like a book. I hold it in my right hand, with the stylus on the left. As I tap to mark a work I then changed to using my right thumb to press the "submit" button, thus saving a little bit of time (instead of tapping the button with the stylus). It worked much better and reduced the number of times I had a word selected but wasn't able to score it because the tile caught fire or moved - thus rendering the word I had selected no longer valid.


August 25, 2024 04:17:56 PM
For a hot minute Pop Cap games had a bunch of hit games - Bejeweled, Zuma, Plants vs Zombies...and this one - Bookworm - is the only I never played. Maybe I didn't play the aquarium one either?

So, I picked this up on the DS and I've been playing it...

...and the "realtime" mode is super hard! I've been trying to place on the high score table (26K points would get me on the bottom, 50K would put be 1st) that's populated with whoever played the game before me. And I have NOT been able to do it! So, you're always making words - but in realtime mode some letters will get hot and then catch fire and then burn the letter beneath them and drop down. If they reach the bottom, game over.

I've been able to do fine on the "turn-based" one - easily playing for 90 minutes.. (and easily placing top on the leaderboard). But the real-time mode is killing me. I do like the fact that you can have a chill relaxing experience or a tense anxiety-filled one...and the game has unlocks and thigns to reward playing over and over a again. You're basically kitting out rooms in a house...I don't think I've even finished the 1st house, and there are like ten of them! So, I could definitely keep this one on a long rotation...


 
kudos for original design to Rodrigo Barria