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Kirby Super Star Ultra (DS)

Status: Stopped playing - Something better came along
I started playing this game on Saturday 22 November, 2025  //  I stopped playing this game on: Sunday 21 December, 2025
Current opinion of this game
No comment, yet.

December 6, 2025 12:20:24 PM
There's quite a bit to do, but most of it has started to feel a bit shallow. The dungeon exploring was perhaps my favorite, there's lots of exploring to do which was fun, and it isn't that hard, and the companion helper was also a neat idea (to be honest though, I kept forgetting to "activate") - but overall I'm looking at the stack of DS games I still want to play (it's been getting quite a bit smaller, which is good -since the 3DS pile now looms) that I've decided to shelve this one.

November 22, 2025 05:34:15 PM
I had the case and manual, but no game. So I bought the game. That seems kind of silly, but it is what it is.

So, I had to test the game - to make sure the cart worked and all that.

So far, it's pretty interesting! I played the first "mission" (it said the difficulty was easy) and it took me a bit to get used to Kirby's swallow-and-gain-special-ability power. Some enemies give you a special ability when you press a button after swallowing them. This is instead of just "firing" them. There's like three buttons and I still get them confused to be honest. We'll see what happens as I play more.

The first mission has maybe 4-5 levels. And then it rolled credits! I was surprised of course - but I knew there was more game. The credits also rolled really fast which was kind of funny. And then it played a "of its era in terms of quality" CG cut-scene/movie. Weird.

Now I need to explore all the other things that opened up. There's also a 2-player co-op mode...


 
kudos for original design to Rodrigo Barria