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Fallout 4 (PS4) by jp (Oct 17th, 2026 at 17:37:02) |
Ugh. I'm not sure I want to continue playing. We'll see.
I've hit level 7 and I would say that the experience so far is really mixed. The game seems to want to encourage scavenging all the things. But, you hit a weight limit super fast - and it becomes really annoying to manage that, especially since you can't fast travel when you're encumbered. So, why bother?
I've also picked up all kinds of things that...I can't do anything with? Tings have "value" but I've yet to run into a store or any place where I can sell. So far everything has involved killing all the raiders/enemies - and the towns I've been setting up/helping out (two so far) don't have shops. Though I think I can build one if I get the materials? (something to try out the next time I play).
I also nearly worked myself into an unrecoverable position - I left a car manufacturing plant (running away from enemies) only to load immediately into 4 enemies right there. I don't know how I was able to survive them - a lot of luck I think, and more than a few tries. But it was really bad. I might have quit there if a few more tries hadn't worked out...
Also, so far at least, there's surprisingly little in the way of story/narrative. I'm surprised because it's a Bethesda game - so I was expecting a lot more.
I'm ignoring the wonky glitches and weird graphical things because that would be a bit unfair at this point (old game and all that, and I don't think it downloaded an update because I think the game's content servers are offline by now?)
Anyways, we'll see how much further I go...
Oh! The other thing that's really annoying is how hard/rare it is to find the item that decontaminates you such that you can heal back up. Every rad lowers your max health, but getting rid of rad has been SUPER hard/rare. Most of my time I'm running around with 1/2 health just because of the rad capping it.
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Shroom and Gloom (PC) by jp (Oct 17th, 2026 at 17:02:29) |
I played this enough to complete a full run with the starter character (this unlocked new characters - but I haven't gone back to play since). And WOW, the final boss fight was super stressful and cool. I'm feeling kind of lucky that I beat it on my first try actually. First try at the boss, not first run. I might have been 3 or four runs before I got that far...
..it's an interesting game! There's a new element in the "safe areas" where you also have a (separate) deck of cards that lets you do things in the safe areas - find new cards, upgrade stuff, and that sort of thing. When you get new cards they can either be for the combat part of the game or for the safe zones, and there's some neat interactions there. Interestingly, when you rest at a safe zone it can have negative consequences - but you only want to do it to draw a new hand of safe zone cards. I'm not sure I entirely understood how everything here worked - lots of card play reduces the "danger rating", but I don't know if it matters at all other than resting there. As in, does leaving a safe zone with a high danger rating mean harder combat later? A less safe state for the next safe zone? All of this I couldn't figure out from what I've played so far.
There was some stuff I thought was a bit unfair - there are some things in the safe zone that you can play a card to unlock, but some require multiple cards - and more than once I left a safe zone without having unlocked the thing. It felt like I had wasted those cards on a thing I didn't know I couldn't unlock - and as far as I could tell, the progress towards unlocking is reset when you leave.
Visually, the game is so cool - it's like a slicker version of Inscryption.
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Mewgenics (PC) by jp (Oct 17th, 2026 at 16:52:57) |
I've been enjoying this a lot more than I expected. It's crass and adolescent in ways I no longer find funny or even charming or endearing - but the game's design is really interesting to me. So, I've just been ignoring the representational aspects to focus on gameplay.
So, it's a turn-based tactical rogue-like game. You have a squad of max 4 cats and must fight enemies while staying healthy and alive during a "run" - basically a series of fights with some treasure and shopping and "narrative" encounters. So far I've been unlocking new locations that let you go "deeper" (it also branches) and I'm curious how "deep" (i.e. long) each run can get. It's getting longer such that I cannot play a run over lunch break any more - having to save, stop, and resume the next day.
But...here's some fun/clever game design:
1. The cats are random in their stats and so on - BUT the game layers "classes" on top of that, that really help you shape what your team can do. The classes are basically "tags" (like dog tabs, but for cats) than mod the cat - give them random within-class abilities, and off you go. I was worried that the game would be too random, but here you can adapt the roles to the cats you have and try to have a well-balanced team for the runs. I've unlocked two new classes so far (it's vanilla fantasy in this sense: fighter, mage, archer,etc.): the cleric and the thief. I'd be surprised if there aren't a ton more. We'll see.
2. Once you finish a run. That's it for those cats. You've levelled them up and so on, but they can never venture out again. Sure, you can have them stick around for breeding (I can't tell if levelled up cats with good stats because they've levelled up have kittens with higher stats)...but that's it. So, you can't stick to a team - it really forces you to experiment with new cats (with different skills, etc. - while still giving you some control, see above).
3. There's durability on all the gear you find. Again, you can use stuff a few times before it breaks/runs out - but mostly you'll be using new things and such. Again, encourages experimentation. I don't think I've seen a duplicate item yet?
Things I'm not so sure about...
1. There's base building, but it seems REALLY slow and grindy. Mostly it involves donating cats to NPS, but the 2nd round of donations all need at least 10 cats...which seems like a lot to me.
2. You also have to provide for "happiness" in your base - happier cats breed more often, unhappy ones get into fights - and they can (and do) kill each other! (winner gets a buff - but if it's a veteran, the buff doesn't matter? or maybe it does for breeding)
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Sid Meier's Civilization VI (PC) by dkirschner (Oct 16th, 2026 at 14:13:25) |
Eh. I played for a couple hours and was bored. I know this is one you have to sink time into to learn and thoroughly enjoy. But I'd just rather not, now that I see just how expansive it is. I did enjoy the option to be Teddy Roosevelt, after whom I named my cat. Bully! I got this in a massive Civ Humble Bundle a while back and gave most of the expansion pass keys away. Should have given it all away! On to the next thing!
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Fallout 4 (PS4) by jp (Oct 13th, 2026 at 10:30:59) |
For some daft reason I was sure I had played this - a bit - way back when I was at DePaul on an Xbox 360. I remember starting inside a vault, designing my character, leaving the vault, and then wandering around in the wasteland for a bit. I was also confused by the VATS system, which I thought was cool - but I had trouble with the UI/understanding the controls. And then, I didn't play again...
...and now I realize, having played the beginning of THIS game, that I was confusing it with Fallout 3! Wow. I've never played Fallout 4 prior to a few days ago..which seems kind of wild to me.
I've been having fun so far, and I'm learning how to work the UI - I have to stop myself with the VATS since I often, by mistake, switch between enemies instead of between locations on an enemy. But, think I'm starting to get the handle of it. It's a neat system and I just learned (realized) that you can lock in several shots in a row, which is nice.
I did struggle with the "base building" because it took me a while to realize that when building stuff at the workbench you have to WALK AROUND to place the things - I was just frustrated that I had all the items, but the "x" (to buy/place) was disabled.
I hope to play more over the coming days...having sort-of-recently seen the show, I feel like I'm ready to dive into Fallout more than I have in the past.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3390 games. 7930 GameLogs with 13444 journal entries. 5112 games are currently being played.
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Firewatch (PC) by Equilities |
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most recent entry: Wednesday 17 January, 2018
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This game session was completely, well, captivating. Before this session, I thought the game was extremely beautiful and the story was interesting to follow, but after today's session I am completely immersed. The suspense has picked up and there is a ton of mystery to uncover. There were also a couple moments that just sent a chill through me, like finding the clipboard that started the whole mystery.
I didn't get too much farther after this small uncovering, but there were also a couple interesting choices that could be looked at from a moral standpoint. There were very suggestive flirty options with Delilah which almost straight up implied that you were ready to "abandon" Julia, and there was also an interesting choice where you could take more supplies if you wanted, but it would be taking away from the other lookouts. I did not attempt to see what would happen if I made this decision, I decided to just take what I was supposed to.
The suspense of the situation and talking between the character and Delilah kept me hooked, even though I had to hike really far with nothing else to gain my interest besides the radio conversations. I am excited to uncover more.
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