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Sorcery! Parts 1 & 2 (PC) by dkirschner (Sep 3rd, 2026 at 15:47:16) |
I played Part 1 for about an hour. Apparently it's only 2 hours long, but I couldn't bother to get through it. It's an Inkle game, received in an Inkle Humble Bundle, and I had never heard of this early effort of theirs, so I was intrigued. I see the Inkle DNA in it, a branching storyline, minimal gameplay, roguelike-ish elements (this has a "rewind" button, so instead of starting a "run" over, you just rewind to a previous decision).
The story is typical high fantasy stuff. You're an unnamed adventurer going to get a magical crown. Choose which way you go on the map, see little scenarios, make little choices, engage in half-baked combat, die a lot. The combat is kind of a guessing game. You have stamina (health), and you can select how powerful your attack is, from 0 (defend) to 10 (a massive slash). The enemy will also select an attack power, but only sometimes reveals its intention in text. So if it hunkers down, then you should also defend, and not waste attack power. If it readies itself for a big attack, you should do a bigger attack, which will overwhelm it. Sometimes, it doesn't say anything, and you can be safe and defend (take 1 stamina damage) or you can try to attack. You take damage based on the difference between the attack power of your attack and the enemy's attack, though I didn't quite work out the math. So if you attack for 5 and the enemy attacks for 7 (whether or not it gave a tell), you take damage. And then there are spells, which is a whole mechanic where you manually enter three-lettered spells (HOT shoots a fireball, WAL forms a protective barrier, etc.).
That's it. I was yawning after half an hour. I mean, I found the style and setting kind of interesting, but the combat was frustrating, and it was just...reading high fantasy text. I have 10 better fantasy RPGs and fantasy books sitting around that I'd rather engage with. Pass. Sorry, Inkle! I'll try Overboard! and Expelled! soon.
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GRIP: Combat Racing (PC) by dkirschner (Sep 3rd, 2026 at 15:34:09) |
Really poor "combat racing" game. I played for under an hour. Tracks are uninspired and were already repeating themselves. The tutorial immediately made me skeptical because it would progress quickly through tooltips before I could read what the information said. It also had one part where it wanted you to use an item with R1, but the tutorial said use L1. And it was really confusing with the controls, calling L1/R1 something else, and also giving keyboard controls, because the tutorial didn't change based on whatever input was detected.
Anyway, it's a combat racing game. There are like 4 weapons only, a speed boost, a shield, and I guess a couple other things. In the campaign, you just race around the same boring tracks over and over through like 12 different tournaments, each of which (so far) has 3 different races. It's like the game has an hour of content and was like, "We'll just have the player do that 12 times," Difficulty seemed weirdly varied, like sometimes, I would be dead last forever after wrecking one time, whereas other times, I would wreck and no one would pass me. There's also a weird thing about manually resetting your car on the track if you crash/go off course. It doesn't just reset you like in any normal racing game. Instead, you have to reset yourself, and half the time I would reset myself backwards, like going the wrong way, and would waste like 15 seconds trying to orient myself. Totally unnecessary!
Yeah, really poor experience...but, it was in some Humble Bundle, and I can't resist a racing game with missiles and stuff. No real time or money lost on this one.
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Spelunky 2 (PC) by dkirschner (Sep 2nd, 2026 at 16:31:29) |
Gonna go ahead and retire this one, too. I realize there's a reason that these two extremely difficult games (Baba and Spelunky) were sitting in my "playing" category for years. Any time I picked them up, I'd go, "Nah, not right now, I'll come back to it when I have more time to devote." And I'd pick it up later, it would be hard, and I'd postpone again.
Spelunky 2 is like the first one. It's a hard as nails roguelike platformer. You die constantly. I made it to the first shortcut and I think last time I was playing (before this), I made it to the boss of one of the next levels. But today, no chance. I played for 20 minutes and don't think I lasted more than 2 minutes in a run. One thing I notice that's different about this one is that there are branching paths you can take. That is, once you get to the first checkpoint, you can go one of two ways, and sometimes those seem random? Or are they always a choice between the jungle and the volcano? Not sure.
Anyway, I as with Baba Is You, I really do like Spelunky 2, but it's bested my patience and precision, and I don't want to play it anymore or look at it sitting, judging me, in my backlog. On to something else! I'm playing the lowest rated and oldest games in my backlog next, then clearing out all non-Steam/PS5 games (i.e., freebies on Epic and GoG).
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Baba is You (PC) by dkirschner (Sep 1st, 2026 at 17:19:17) |
Ooookay, I started this years ago, have come back to it a couple times, and always set it aside again because it breaks my brain. Last week, I decided I was going to tackle Baba Is You for real, and I beat the level I had been stuck on really quickly. "Great!" I thought, "I've got the hang of it!" A few levels later: "What in the world...?" And thus a pattern was born. Get stuck. Either figure it out or watch a video and copy it. Solve a few more levels. Get stuck. Figure it out or watch a video and copy it. Solve a few more levels. Get stuck. Etc. Decide I don't want to do continue this pattern for the duration of the game. Write GameLog. Close GameLog.
I had reviewed a couple papers about Baba Is You, so I was really excited to get back to it, thinking that somehow reviewing papers on problem-solving strategies in a notoriously difficult puzzle game would give me an edge. It did not. Also, those reviews were a while ago.
The game is brilliant though. It's so simple, but combines basic commands into complex strings. You start with two rules: "Baba is You" and "Flag is Win." You are Baba. Move to the Flag and Win. Each element--words and objects--can be moved around. You can reconfigure those first two rules to say "Baba is Flag," which turns Baba into a Flag and is game over (because "You" have to be something). But "Flag is You" works just fine. Suddenly, Baba becomes inert and you control the Flag. Move "Win" over to "Baba is..." (now Baba is Win), touch Baba with the Flag (which is now You), and You Win.
The level I am stopping at has the following rules at the beginning:
Water is Sink (anything that touches Water Sinks)
Baba has Rock (if Baba goes away, there is a Rock in his place)
Wall is Stop (can't pass through Walls)
Baba is Move (Baba moves when You do [note that You are not Baba here])
Rock is Push (You [whoever You are] can Push Rocks)
Flag is Win
Keke is You
Some commands are behind Walls, so You won't be able to touch those. Others are in the open, so those are the ones You figure out how to manipulate. In this level, Rock is Push and a combination of Baba has Rock and Baba is Move (where one "Baba" is used in both commands) are in the open. There is a Flag in the a space in the middle of a bunch of Water. Baba and Keke are in the open, too. So, the question is how to get You (currently Keke) to the Flag without Sinking in the Water. I actually figured it out. I have to move the words so that Rock has Rock, which means that after Baba Sinks in the Water, the Rock he leaves behind will also have a Rock. Keke can Push that Rock, Sink it, which produces another Rock, which Keke Pushes, Sinks, and produces another Rock...continue until a path is cleared through the Water so that Keke can get the Flag. Easy enough.
Often, levels build on each other. Not just new words ("has" is new in this level), but iterations on the same level. So, once I beat this level, it might give me some variation where, I don't know, the Water is Sink and Float, or something. Then you have to deal with that new property. It's going to get harder and I'm going to get stuck and the pattern will repeat.
So, in the end, I appreciate Baba is You, but I don't want to play it anymore!
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Dishonored 2 (PS4) by jp (Aug 29th, 2026 at 12:35:25) |
Finished the Dust District - and yes, it took me a while because I discovered a (to me) fun new ending. Since I've been trying to play non-violently, I've been focused on trying NOT to kill the main characters - just render them unconscious.
The setup for the Dust District is that your trying to get into this house with a crazy puzzle lock. There are two factions in the area and if you deliver the leader of one to the other, the other will help you out. Well, I solved the puzzle - so I could have moved on to the house, but I thought I'd take out both leaders! And then I came upon this additional plot to send some people hidden in these crates - and I got a new objective, pack up the leaders of each faction instead! I thought this was pretty fun and funny...so I did that.
Now, this area wasn't small - and I was taking a long time, but it turns out the house is another level entirely! So, not like the Clockwork mansion where you make your way through other parts of the city with the mansion at the end. Here, the house is another level entirely.
I'll see if I can finish that one some time soonish!
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2323 registered gamers and 3381 games. 7920 GameLogs with 13422 journal entries. 5121 games are currently being played.
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Tower Defense: Lost Earth (Other) by dkirschner |
| Looks like a winner on Android! Fast and fun tower defense game. -------- It was awesome, but it seems I have stopped playing games on my phone. PC TD is better anyway. |
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most recent entry: Thursday 13 December, 2012
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I fear I may have hit a wall! There are 5 big areas with a bunch of levels each. I'm at the next-to-last level in the 3rd area and am really struggling to complete it on Hard. I've been on this about a week. The level is a really simple lay-out, just a sideways U and only one type of enemy, the fast runners. It's a 'survival' mode level, which means enemies come in waves for 11 minutes, getting progressively tougher, and you just have to keep the core alive til then. I should note the way waves work in this game. We'll say wave 1 has 5 enemies. Then wave 2 has 8. Wave 3 11. Wave 4 15...Wave 10 has 30. Then all the enemies get a health boost and it resets...Wave 11 has 5, Wave 12 has 8, Wave 13 has 11, etc. So the difficulty of the waves increased from 1-10, then resets with a harder 0 point and increases again from 11-20, resets with a higher 0 point, and so on. So you get these moments of respite when it resets where the enemies are tougher, but there are much fewer of them.
Anyway, on this level, the hard waves are insane. I've developed a couple staple tower placements for the level, the first being a laser tower on the top-right of the sideways U so that it shoots all the enemies along the top straight. Bump the laser to level 2, and then begin a series of slow and assault towers. I was placing them on the entrance at the far left, but I've switched and put them closer to the laser tower to double up at the curve in the U shape. Last time I tried substituting those for rocket towers, and that didn't work, but I may try to interweave rocket and assault towers. I have found that slow towers are necessary for this level, the first level I've really used them.
At some point, every time, enemies start making it through my gauntlet up top, so it's smart to keep enough money at all times to be able to build a slow and assault tower on the bottom to catch stragglers. I am still figuring out the optimal time and spot to do this because it doesn't always help much. Most of the time, once one enemy gets through, a handful of them get through, and one assault tower doesn't cut it. I have put more laser towers at all the corners, but that doesn't seem to be very cost-efficient since the majority of enemies are dead on the top straight anyway. Fully upgrading 2 or 3 more laser towers just to catch ones that make it through is a ton of money.
I can make it to under 2 minutes most of the time, but I just get overwhelmed. I just need to keep tweaking placement of slow and damage towers, and I think I will try switching out some assault towers for much heavier-hitting and much more expensive rocket towers. The problem is that I rely on these laser towers, which do an awesome job for a long time, but enemy health ends up outpacing the damage they can do and enemies start making it through the upper gauntlet. Hmm.
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