Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent GameLog Entries

    Maximo: Ghosts to Glory (PS2)    by   Caro       (Aug 10th, 2026 at 16:32:45)

    log log test

     read all entries for this GameLog read   -  add a comment Add comment 

    American Truck Simulator (PC)    by   jp       (Aug 10th, 2026 at 16:27:08)



     read all entries for this GameLog read   -  add a comment Add comment 

    Smashing Bottles (PC)    by   jp       (May 30th, 2026 at 18:16:28)

    Heard about this one recently and got stuck playing the demo on itch (though it's also available on Steam) for a few hours until I got to the final (demo) ending!

    It's an incremental game with some interesting things going on - you have a bat and smash bottles, but you have a limited time to do so (in seconds, like max 25 or so after all the upgrades?). When time runs out you can go again or go to the shop to buy upgrades. As expected you want to get more money from smashing bottles and there's ways to do that - spawn golden bottles, champagne bottles (when they smash the corks fly out and can smash other things), and even molotov cocktails (that explode, smashing other things).

    There's a few things I thought where nice/clever:

    a. The game has two distinct phases (once you unlock molotovs, everything changes, really) - the "you smash" and the "maximize money in the time allowed". In the latter, the game mostly plays itself as the molotovs keep everything getting smashed.

    b. The "you smash" has rotating bottles, and since the smashing can take a few hits, there's some interest in smashing champagne such that the cork flies in a certain direction for more damage.

    c. The champagne corks are pretty clever - since it gives you a reason to, in the short time you have to smash, choose what to smash a little more carefully. Go for golden or champagne hoping for a productive chain reaction?

    Of course there's also a prestige/reset mechanic - from which you can lock a separate bat that smashes.

    I'm curious how far things will go once the full game is out - and what the nature of the upgrades will be. I'm really hoping for more variety in the experience beyond the simple "number go up" - in that sense the molotovs seem like they're capping the experience in a detrimental way (even as they were super fun to smash when I first unlocked them.

     read all entries for this GameLog read  -  read comments (1) read comments   -  add a comment Add comment 

    Donkey Kong Bananza (NSW2)    by   jp       (May 30th, 2026 at 18:07:32)

    Still playing!

    It has an interesting structure in terms of its levels and such - the core metaphor is that you're going deeper into the planet with each level, and they're both thematic and numbered. I got to a point where there's a bifurcation - go right into what I thought was "jungle land" or left into "snow land". I went right did a few more levels, cleared the boss (it was plant/poison land) and in order to continue going deeper I was then told to go back to "snow land"! There's a fast travel/teleport system involving giant worms that can move your around, so it was easy enough to do this, but I was surprised to learn that the fork was just a "choose what order to do these" situation... and also, the entire "fork" makes little sense thematically so I'm curious to see how it's explained and communicated in the interface - will it look like a fork in the "hole" going into the planet's core?

    The titular ability (bananza mode!) was a bit underwhelming - you turn into a bigger DK and can now punch things you couldn't before - it lasts a limited amount of time. But, I've since unlocked a new one - DK-bird - where you can glide around (and after paying to unlock) and drop an egg on enemies. The gilding around was important/necessary in the plant/poison levels, and I'm expecting it to be similarly required in the snowy ones. We'll see!

     read all entries for this GameLog read   -  add a comment Add comment 

    Hollow Knight: Silksong (PC)    by   dkirschner       (May 13th, 2026 at 14:58:07)

    Kicking myself for not writing an entry when I was playing this 6 months ago. I am cleaning up my wishlist, backlog, and etc., and the FEELING I get when I see Silksong "in progress" is anxiety. I had jotted a few notes in December, as follows:

    "It’s true, Silksong is hard. Like, really, frustratingly hard. Like punishingly difficult. I hit a wall at the end of Act 1 trying to beat the Last Judge. The game likes to place benches far away from boss fights, such that retrying boss fights involves slogging back through tough platforming and other sections of the map."

    I did kill the Last Judge and complete Act 1. I remember that took a very long time, and that after the Last Judge, I died a few more times and, probably, with shaking hands and rapid heartbeat, said, "I can't do this anymore." Actually, it may have been in one of those rooms with waves of enemies. This innovation is new and unwelcome to Silksong, rooms that lock upon entering and spill several waves of challenging enemies at you. Yeah, I think that is what got me, just being pummeled over and over in one of those rooms, getting tired of exploring the maze-like map, tired of dying, tired of corpse runs, just exhausted. The game became a chore.

    Besides that, I loved it, haha. I was definitely into it for a while. It was sublime until it wasn't.

     read all entries for this GameLog read   -  add a comment Add comment 
     
    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

    [latest site fixes and updates]   [read more]
    RSS Feed
    view feed xml
    Recent GameLogs
    1 : jp's Smashing Bottles (PC)
    2 : jp's Donkey Kong Bananza (NSW2)
    3 : jp's Legacy of Ys Books I & II (DS)
    4 : dkirschner's Turnip Boy Robs a Bank (PC)
    5 : jp's Mystery Dungeon: Shiren the Wanderer (DS)
    Recent Comments
    1 : jp at 2026-07-04 10:34:33
    2 : Nicton at 2025-12-22 14:10:34
    3 : Nicton at 2025-12-22 13:54:29
    4 : Nicton at 2025-12-22 13:51:05
    5 : Nicton at 2025-12-22 13:49:54
    6 : Nicton at 2025-12-22 13:44:12
    7 : Nicton at 2025-12-22 13:42:39
    8 : Nicton at 2025-12-22 13:41:04
    9 : Nicton at 2025-12-22 13:40:29
    10 : Nicton at 2025-12-22 13:39:50
    Stats
  • 2323 registered gamers and 3358 games.
  • 7895 GameLogs with 13392 journal entries.
  • 5126 games are currently being played.
  • More stats
    Random

    Super Smash Brothers (N64)    by   Merde

    No comment, yet.
    most recent entry:   Wednesday 31 January, 2007
    So I played Smash Brothers again after dinner, but this time I played by myself. Because I was so bad before, well, not as bad as last year, I decided to do a practice mode first. I kind of hated the practice mode. It was really boring, and the computer didn't even fight back. I don't know if you can change that or not, I didn't check, but it was really boring. After about 15-20 minutes of doing the practice mode with different characters, I just went and did the battles in single-player mode.
    At the beginning it was kind of ridiculously easy to beat the computer. I don't know if it was because of my earlier gameplay or because of the practice mode, but I was really surprised how easy it was. I chose to use Link and the first round was against Link. I beat him pretty quickly then moved on to round two. And that one was against 16, or maybe it was 18, Yoshis. I was really surprised, but then was really relieved when I saw that it only took hitting them off the screen with one good blow to kill them, until the last Yoshi was left. In later rounds, I got partnered up with a computer character against the more difficult players, which was nice, because I'm still not that great. But I think I was doing pretty well for a beginner, but then I died playing against Donkey Kong.
    My friend came over again, and we played for the last 15 minutes, and I was a lot better playing against him. Almost everytime I won and had the most kills. I love it when I win! And I also tried playing other characters that I hadn't tried yet. I have to say, I hate Donkey Kong and Ness. They're way too slow. I like fast characters.
    I like how easy it is to get used to the controls, and how quickly you can progress with this game. I've only played a few times and am already substantially better than I was the first time I played. I like this game, but it's a lot more fun in a social setting, and probably won't play it alone again.

    [read this GameLog]

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014