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    Sorcery! Parts 1 & 2 (PC)    by   dkirschner       (Sep 3rd, 2026 at 15:47:16)

    I played Part 1 for about an hour. Apparently it's only 2 hours long, but I couldn't bother to get through it. It's an Inkle game, received in an Inkle Humble Bundle, and I had never heard of this early effort of theirs, so I was intrigued. I see the Inkle DNA in it, a branching storyline, minimal gameplay, roguelike-ish elements (this has a "rewind" button, so instead of starting a "run" over, you just rewind to a previous decision).

    The story is typical high fantasy stuff. You're an unnamed adventurer going to get a magical crown. Choose which way you go on the map, see little scenarios, make little choices, engage in half-baked combat, die a lot. The combat is kind of a guessing game. You have stamina (health), and you can select how powerful your attack is, from 0 (defend) to 10 (a massive slash). The enemy will also select an attack power, but only sometimes reveals its intention in text. So if it hunkers down, then you should also defend, and not waste attack power. If it readies itself for a big attack, you should do a bigger attack, which will overwhelm it. Sometimes, it doesn't say anything, and you can be safe and defend (take 1 stamina damage) or you can try to attack. You take damage based on the difference between the attack power of your attack and the enemy's attack, though I didn't quite work out the math. So if you attack for 5 and the enemy attacks for 7 (whether or not it gave a tell), you take damage. And then there are spells, which is a whole mechanic where you manually enter three-lettered spells (HOT shoots a fireball, WAL forms a protective barrier, etc.).

    That's it. I was yawning after half an hour. I mean, I found the style and setting kind of interesting, but the combat was frustrating, and it was just...reading high fantasy text. I have 10 better fantasy RPGs and fantasy books sitting around that I'd rather engage with. Pass. Sorry, Inkle! I'll try Overboard! and Expelled! soon.

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    GRIP: Combat Racing (PC)    by   dkirschner       (Sep 3rd, 2026 at 15:34:09)

    Really poor "combat racing" game. I played for under an hour. Tracks are uninspired and were already repeating themselves. The tutorial immediately made me skeptical because it would progress quickly through tooltips before I could read what the information said. It also had one part where it wanted you to use an item with R1, but the tutorial said use L1. And it was really confusing with the controls, calling L1/R1 something else, and also giving keyboard controls, because the tutorial didn't change based on whatever input was detected.

    Anyway, it's a combat racing game. There are like 4 weapons only, a speed boost, a shield, and I guess a couple other things. In the campaign, you just race around the same boring tracks over and over through like 12 different tournaments, each of which (so far) has 3 different races. It's like the game has an hour of content and was like, "We'll just have the player do that 12 times," Difficulty seemed weirdly varied, like sometimes, I would be dead last forever after wrecking one time, whereas other times, I would wreck and no one would pass me. There's also a weird thing about manually resetting your car on the track if you crash/go off course. It doesn't just reset you like in any normal racing game. Instead, you have to reset yourself, and half the time I would reset myself backwards, like going the wrong way, and would waste like 15 seconds trying to orient myself. Totally unnecessary!

    Yeah, really poor experience...but, it was in some Humble Bundle, and I can't resist a racing game with missiles and stuff. No real time or money lost on this one.

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    Spelunky 2 (PC)    by   dkirschner       (Sep 2nd, 2026 at 16:31:29)

    Gonna go ahead and retire this one, too. I realize there's a reason that these two extremely difficult games (Baba and Spelunky) were sitting in my "playing" category for years. Any time I picked them up, I'd go, "Nah, not right now, I'll come back to it when I have more time to devote." And I'd pick it up later, it would be hard, and I'd postpone again.

    Spelunky 2 is like the first one. It's a hard as nails roguelike platformer. You die constantly. I made it to the first shortcut and I think last time I was playing (before this), I made it to the boss of one of the next levels. But today, no chance. I played for 20 minutes and don't think I lasted more than 2 minutes in a run. One thing I notice that's different about this one is that there are branching paths you can take. That is, once you get to the first checkpoint, you can go one of two ways, and sometimes those seem random? Or are they always a choice between the jungle and the volcano? Not sure.

    Anyway, I as with Baba Is You, I really do like Spelunky 2, but it's bested my patience and precision, and I don't want to play it anymore or look at it sitting, judging me, in my backlog. On to something else! I'm playing the lowest rated and oldest games in my backlog next, then clearing out all non-Steam/PS5 games (i.e., freebies on Epic and GoG).

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    Baba is You (PC)    by   dkirschner       (Sep 1st, 2026 at 17:19:17)

    Ooookay, I started this years ago, have come back to it a couple times, and always set it aside again because it breaks my brain. Last week, I decided I was going to tackle Baba Is You for real, and I beat the level I had been stuck on really quickly. "Great!" I thought, "I've got the hang of it!" A few levels later: "What in the world...?" And thus a pattern was born. Get stuck. Either figure it out or watch a video and copy it. Solve a few more levels. Get stuck. Figure it out or watch a video and copy it. Solve a few more levels. Get stuck. Etc. Decide I don't want to do continue this pattern for the duration of the game. Write GameLog. Close GameLog.

    I had reviewed a couple papers about Baba Is You, so I was really excited to get back to it, thinking that somehow reviewing papers on problem-solving strategies in a notoriously difficult puzzle game would give me an edge. It did not. Also, those reviews were a while ago.

    The game is brilliant though. It's so simple, but combines basic commands into complex strings. You start with two rules: "Baba is You" and "Flag is Win." You are Baba. Move to the Flag and Win. Each element--words and objects--can be moved around. You can reconfigure those first two rules to say "Baba is Flag," which turns Baba into a Flag and is game over (because "You" have to be something). But "Flag is You" works just fine. Suddenly, Baba becomes inert and you control the Flag. Move "Win" over to "Baba is..." (now Baba is Win), touch Baba with the Flag (which is now You), and You Win.

    The level I am stopping at has the following rules at the beginning:

    Water is Sink (anything that touches Water Sinks)
    Baba has Rock (if Baba goes away, there is a Rock in his place)
    Wall is Stop (can't pass through Walls)
    Baba is Move (Baba moves when You do [note that You are not Baba here])
    Rock is Push (You [whoever You are] can Push Rocks)
    Flag is Win
    Keke is You

    Some commands are behind Walls, so You won't be able to touch those. Others are in the open, so those are the ones You figure out how to manipulate. In this level, Rock is Push and a combination of Baba has Rock and Baba is Move (where one "Baba" is used in both commands) are in the open. There is a Flag in the a space in the middle of a bunch of Water. Baba and Keke are in the open, too. So, the question is how to get You (currently Keke) to the Flag without Sinking in the Water. I actually figured it out. I have to move the words so that Rock has Rock, which means that after Baba Sinks in the Water, the Rock he leaves behind will also have a Rock. Keke can Push that Rock, Sink it, which produces another Rock, which Keke Pushes, Sinks, and produces another Rock...continue until a path is cleared through the Water so that Keke can get the Flag. Easy enough.

    Often, levels build on each other. Not just new words ("has" is new in this level), but iterations on the same level. So, once I beat this level, it might give me some variation where, I don't know, the Water is Sink and Float, or something. Then you have to deal with that new property. It's going to get harder and I'm going to get stuck and the pattern will repeat.

    So, in the end, I appreciate Baba is You, but I don't want to play it anymore!

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    Dishonored 2 (PS4)    by   jp       (Aug 29th, 2026 at 12:35:25)

    Finished the Dust District - and yes, it took me a while because I discovered a (to me) fun new ending. Since I've been trying to play non-violently, I've been focused on trying NOT to kill the main characters - just render them unconscious.

    The setup for the Dust District is that your trying to get into this house with a crazy puzzle lock. There are two factions in the area and if you deliver the leader of one to the other, the other will help you out. Well, I solved the puzzle - so I could have moved on to the house, but I thought I'd take out both leaders! And then I came upon this additional plot to send some people hidden in these crates - and I got a new objective, pack up the leaders of each faction instead! I thought this was pretty fun and funny...so I did that.

    Now, this area wasn't small - and I was taking a long time, but it turns out the house is another level entirely! So, not like the Clockwork mansion where you make your way through other parts of the city with the mansion at the end. Here, the house is another level entirely.

    I'll see if I can finish that one some time soonish!

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    Assassins Creed (PS3)    by   jp

    Wow, it looks great even though it's old. Really enjoyed it, but I quit while it was good.
    most recent entry:   Monday 29 December, 2014
    I've hit that point where I see what's coming and, well, it's not that exciting anymore. So, I've decided to get out while it's still good, fresh, and enjoyable in my mind. I also read the plot synopsis on Wikipedia so I know how the story "ends".

    This game is SO interesting to talk about from an ethical perspective. What I mean is that there are so many things worth talking about in the game...

    a. All of the assassinations are presented in a very "grey" perspective. There's always a doubt (in my mind) whether or not the kill was justified/good or not. Altair seems to doubt the kills as well so it's obvious that they're not just setting up the ending, but generally calling to question the rationale for the whole enterprise. I get that it's assassins vs templars - but the relationship (that I don't know much about, to be fair) is less about good vs evil. I'm not actually sure what the conflict is about (free will and self-determination?), and I get the sense that it might even be fair to flat-out say that both groups are in the wrong even as they approach their goals in different ways.

    b. After the 3rd assassination (the end of "memory 3") I noticed that the cities now have beggars/pleaders - generally women, who come up to you and really get in the way as you try to walk down a street. I was surprised by how annoying the are, the plead and beg and won't leave you alone. I found myself getting angry - but also realized that Altair couldn't do anything about them other than avoid them. I really wish I could give alms or something - the only other option seemed to be to kill them which is rather extreme.

    c. Damascus and Acre were really different as cities and the feeling you get from wandering around and taking in the sights. Acre felt like a dirty, smelly, and generally unhealthy place to be. Not sure why that's associated to the Knights Hospitalier - maybe that's the point? Damascus on the other hand felt like a healthy lively city. If I recall Damascus is held by Saladin.

    d. I liked how doing bad things (e.g. killing civilians) causes a "break" (glitch) with your ancestors memories. While it doesn't largely matter what you do gameplay-wise, I though it was an interesting acknowledgement of how your actions were morally inconsistent with what you should be doing.

    e. I generally didn't find Altair to be a likable character. His interactions with the bureau leaders in each of the cities generally portrayed him as something of an arrogant ass - which made his conversations with the master kind of awkward. I'm curious to know (though I won't be playing it), if Altair grows/evolves at all as a character. I'm also curious why he never showed up in any of the other games (except for a DS prequel I believe)

    Anyways, lots of things to think about!

    I do have some gameplay questions and things I'm not so sure about. While I think I understand the games' progression (each assassination gets you more life, an ability/move, a piece of equipment, also you're unlocking each city as you go along), I'm not entirely sure what role the investigations play in the assassinations. I understand how there's minimum needed before you get permission to carry out the hit (gatekeeping), but I don't understand what the extra missions do for you. Are they only a source of additional information (to be used/ignored by the player?), or do they change the setup of the mission (fewer guards, guards less alert, more guards, etc.), or do they create new options (now there's a door where there wasn't one before)? The first time around I did all the sidemissions and then I did the minimum. The experience seemed similar, but I can't really tell without trying to do the same mission. I guess it doesn't help that I pretty much botched all the missions and had to chase down the target and fight them to death. Even the guy I threw knives at (he needed more than one knife to kill).

    In all, I'm looking forward to the other games in the series now, at least to see if they keep the joy and moving around in the city while improving on some of the other areas. Also, are the moral issues still as salient?

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