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Mewgenics (PC) by jp (Nov 3rd, 2026 at 17:19:24) |
After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?
The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...
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Read Only Memories: Neurodiver (NSW) by jp (Nov 3rd, 2026 at 17:16:11) |
Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).
Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.
At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.
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Monster Hunter World (PS4) by jp (Oct 30th, 2026 at 13:18:58) |
I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.
I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...
1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.
2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".
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Read Only Memories: Neurodiver (NSW) by jp (Oct 30th, 2026 at 13:11:04) |
It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!
I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?
I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)
So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.
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Fallout 4 (PS4) by jp (Oct 26th, 2026 at 15:08:51) |
Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.
Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!
Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3395 games. 7935 GameLogs with 13453 journal entries. 5109 games are currently being played.
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Fatal Frame (PS2) by dkirschner |
| Hopefully it's still creepy and holds up well! ----------- Definitely still creepy. Parts hold up. Hated the combat though. |
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most recent entry: Saturday 30 June, 2018
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I got this cool RCA --> HDMI adapter off Amazon that lets me play PS2 on my newfangled TV. It should also work with Wii, so I've been accumulating Wii games to exhaust that system now that I'm done with PS3 and Xbox 360. Fatal Frame was the last PS2 game I had, but I acquired a stack of Final Fantasy games, including V and VI (PS1), which will work with my new combo, so I'm also excited to see SNES era Final Fantasy games that I never played.
ANYWAY. Fatal Frame. I had a girlfriend once who was always talking about this game. She liked horror games. We had an Xbox version that we never played. At some point I bought a PS2 version, no idea why. I didn't even know I still had it, but I was cleaning and found it.
ANYWAY again. Fatal Frame has some serious pros and some serious cons.
PROS
- The atmosphere is terrifying. The game is set in a haunted old Japanese mansion. Creaky. Falling apart. The site of horrific rituals. Mean ghosts. The visuals and audio hold up surprisingly well. After I heard how good the sound design was, I played with headphones on. Good choice. It's totally haunting. Very immersive.
- It FEELS like survival horror games of the era (e.g., Silent Hill, Resident Evil). This is both good and bad. For example, the controls are tough to handle, but for the beginning of the game, it's not too hindering. As you walk, the fixed camera angles will change, forcing you to reorient yourself before you accidentally walk back where you came from or run into a wall or an enemy. The game is very dark, which makes your flashlight especially important. Right, this is all nostalgic in a good sort of way. But, it is bad because (see con 3).
- Puzzles and story. Thoroughly enjoyable puzzles to move the story forward. They haven't been difficult so far, but I'm sure they get a little harder. It's how the story uses puzzles that's really cool. So for example, one thing I picked up on is that the game centers around the "strangling ritual," which is basically that a sacrifice victim is drawn and quartered...well, no, fifthed (add the head)...with ropes tied around the to-be-removed body parts. In the game, you have to find five shattered mirror pieces and put them together. Puzzles are replete with Japanese folklore and imagery. The first mirror piece you've got to find a Buddha statue, and solving this puzzle reveals where some missing children have gone to, who were playing something called "demon tag," which is like a Japanese version of tag where "it" is a demon. Anyway, I enjoyed how steeped in Japanese folklore the game is. Really added to the atmosphere.
CONS
- Voice acting is generally bad. Par for the course for Japanese survival horror from this era though. The ghosts sound good, but the humans do not. Very flat and emotionless. Slow talkers.
- Combat. Combat in the game involves pointing your Camera Obscura at a ghost, holding the targeting circle over the ghost as it moves and as your shot powers up, and then pushing X when you want to attack (or square when the circle turns orange for a critical hit). I like the combat for its novelty and how scary it can be, but hate it for other overwhelming reasons. The ghosts are extremely irritating enemies. Yeah, they're scary, but as I played more and more, they became more annoying than scary. They disappear and reappear on another side of you, become untargetable, move through solid objects, and take a large chunk of your life per hit. Each hit slows you, and since you may be disoriented from a fixed camera shift (see below) it's not unlikely you'll get grabbed again quickly before you figure out which direction to run. Add to that limited healing supplies, and this became so tedious.
- As you progress, the clunky controls (a) break the immersion and (b) get you killed. Here's a prime example in combat: As you run from an enemy, the fixed camera will change positions, which sometimes makes you run in a direction that you don't want to go. Trying to control your character in tense moments breaks immersion. Add ghost teleportation in the mix, and the controls become extremely frustrating when you are hit and die because the camera keeps changing and the ghosts keep disappearing and reappearing. Worse, the sound doesn’t accurately tell you what direction ghosts are coming from because often the sound will change with the camera angle and not the ghost direction! You literally can't tell when this is happening when you're in camera mode because it's first-person and you don't see the camera shift. The ghost noises just seem to spin around you, then a ghost will kill you from behind when you were listening to the ghost sound coming from in front of you.
Add into that how the controls change while using the camera! You normally move with LS and look around with the flashlight with RS, like every other game. But for some reason when you go into the camera mode, LS moves the camera, and RS moves the character. I cannot tell you how many times I was hit and/or died because I'd go into camera mode and walk into a ghost when I meant to move the camera up, or moved the camera around when I meant to run away. It makes no sense! And you can't change it!
I had a harsh lesson in manual save points (and Fatal Frame's combat) the first time I played. I hadn't seen a save point in an hour and then got killed by a ghost. Had to play the first 45 minutes or so, after the tutorial, all over again. That repeated over and over, the dying, if not with so long between saves. I made it about 30% of the way through and figured I'd gotten the gist of it. Read the rest of the story and watched the ending bits on YouTube. Glad I played a little bit of Fatal Frame. Also glad to cut it short.
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