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    Fractured Minds (PC)    by   dkirschner       (Feb 23rd, 2026 at 16:49:37)

    Ranking the three short games about mental health I played this afternoon, this is the bottom. It started off interesting, trying to get out of a room with tons of keys but only one works, figuring out how to progress through a room with a birthday party. But you realize that the solutions are all trial-and-error and that it doesn't have anything too deep to say about mental health / depression / anxiety. It's basically a little PSA. Other games tackle this theme far better. Also I got nausea while playing, so add this to the list with Ghostrunner, Far Cry...3?...and a few others! I feel like I'm going to barf...ugh.

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    Milk outside a bag of milk outside a bag of milk (PC)    by   dkirschner       (Feb 23rd, 2026 at 16:16:25)

    Played just after the first one. This one adds a little bit of production value. Now we get some animated scenes, some clearer visuals, some more variety in the music and sound effects, and it's about 4 times as long.

    Story continues where the first one leaves off. It's still weird, more surreal, more horror-ish, and more to the point about taking anti-psychotics (or not). You play, again, as the character's inner voice, which can be rational, empathetic, and/or cruel to her. She can't sleep, she hallucinates, she goes on and off her meds. She's lonely. Her mom is perhaps violent toward her. Unclear, as she is obviously an unreliable narrator. She also exhibits symptoms of OCD, and is perhaps on the spectrum. It gives a glimpse inside the mind of someone with a variety of disordered thoughts. Not sure exactly what it's trying to "say," but it was interesting to play through.

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    Milk inside a bag of milk inside a bag of milk (PC)    by   dkirschner       (Feb 23rd, 2026 at 16:05:23)

    This is a very short little horror/visual novel about mental illness. You go to the store to get a bag of milk, but it takes 20 minutes and you spiral while doing so. Interesting little snippet of a game. I played the sequel immediately afterward...

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    American Truck Simulator (PC)    by   jp       (Feb 4th, 2026 at 23:07:13)

    Not my usual cup of tea. But, I'm playing simulator games this semester and I picked this one for the list.

    A real positive surprise - I would call this an accessible driving game - yes, it's a giant truck, but you (I) could get by without having to do a million tutorials because there's all kinds of settings you can turn on/off to make it more or less realistic as a simulation of driving a truck.

    The game starts in California, Arizona and Nevada - more places unlocked via DLC, which was a bit of a disappointment. But, this was mostly because I was really hoping to drive a truck in Utah. That being said, parts of Nevada (I chose to start in Elko) were basically like Utah...

    The game has a really interesting time/space compression thing going on. Drives that are 4 hours in real-life take a lot less, but you never really notice when it scales down the space/time. I think that when you're on the highway/big roads time moves faster (and the distance counts for more miles), but when you're going slow in a town - it seems to go by 1:1.. It's a really cleverly designed system that gives you the experience of having along drive - but without getting bored or tired.

    I wasn't expecting an entire business-sim as well, though it's arguably lighter on this end? You take on jobs- get money, eventually buy your own truck. Then more trucks and end up hiring more people who also drive for you..and so on. But, I didn't get that far - there's also a levelling/XP system for you, which for the most part just unlocks perks that make it more profitable/easier to drive. Not in the gameplay/mechanics sense, but rather in that you earn more money, use less gass. So, not like "+1 to top speed" or other unrealisitic stuff.. just unrealistic stuff like "now you can do trips that are longer". For really long trips you need to plan ahead for where you'll re-fuel as well as stopping to sleep!

    This was way more fun and interesting than I expected and it made me think that games where you're supposed to drive from A to B, follow roads and laws, are...a rare type of game? I couldn't think of any that weren't truck simulator games... everything seems to either be a race or an openworld exploration sort of thing. Weird, huh?

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    Ni no Kuni II: Revenant Kingdom (PS4)    by   jp       (Feb 4th, 2026 at 22:53:48)

    Still playing!

    At this point I beat the game...but it took so much longer than I expected. This was almost entirely because I was significantly under-leveled, but...I practiced the real-time side of combat and, with a bit of patience, I basically went in and beat the final boss despite being 20+ levels under. I was level 49 or so...and the final boss was 62? And the final, final boss was 72. Or thereabouts. This was 40 hours and I was getting to the point of bailing because "I just can't be bothered", but I stuck it through (without levelling up, just by getting better at the game).

    Weirdly, I now want to go back and keep playing because my kingdom isn't levelled up enough! I guess I'll decide if I do or not the next time I can sit down and play for a bit....

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    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Recent GameLogs
    1 : dkirschner's Fractured Minds (PC)
    2 : dkirschner's Milk outside a bag of milk outside a bag of milk (PC)
    3 : dkirschner's Milk inside a bag of milk inside a bag of milk (PC)
    4 : jp's American Truck Simulator (PC)
    5 : Gabin B's Rustler - Grand Theft Horse (PC)
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    Random

    Soul Caliber III (PS2)    by   bruce2e

    Great multiplayer game, especially if drinking. ;-)
    most recent entry:   Wednesday 17 January, 2007
    I played this game for probably about 3 hours straight and instead of my usuall play and curse method of gameplay, I actually looked at the detial involved in the background of each arena as well as the characters costumes. Although before i had mentioned that the vary very little from the last one, (and I stand by it) I do have to admit that the colors are more vibrant, the costumes more in-depth and the characters as a whole are more fluid in their rmovements than in previous games. Perhaps I gave this game too hard a critique going from the perspective of playing the second Soul Calibur. I do miss such characters as Necrid and the old boxer guy, but then again I have yet to open all the characters. i LOVE the fact that you can actually play as the main boss guy, Abyss, versus in the last game you could only play against him in the mission. The game is less repetitive if you split the gameplay between all the facets of the game, instead of focusing on completeing the main mission with all the characters as I did. I did not realize how many unlocks, including items, weapons, armor, and characater creation options there were, but there's thousands! I just finished playing as Maxi in the main mission and his search for revenge on Astaroth is very involving. I have changed my opinion on this game, although I'll reserve my 5 stars for now until I have played through everything.

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