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    Rustler - Grand Theft Horse (PC)    by   Gabin B       (Jan 23rd, 2026 at 14:45:29)

    Session 1 :

    Reprise parodique du système de jeu de GTA (premiers opus) dans un contexte médiéval. Le système de jeu repose sur deux grands modes : à pied, à cheval.

    Le monde ouvert propose plusieurs activités : quêtes annexes, tournois, courses hippiques, collectibles, etc.

    L'ambiance est intéressante, le mélange de la culture urbaine avec le médiéval propose des idées amusantes, incongrues et originales.

    Je regrette pour le moment une histoire très creuse, aucun personnage marquant (le doublage marmonné n'aide pas), des quêtes oubliables. Mais surtout une parodie de GTA qui perd la critique sociale, la satire et les enjeux derrière l'expérience irrévérencieuse.

    --------------

    A parodic take on the GTA gameplay system (early entries) transposed into a medieval setting. The game system is built around two main modes of play: on foot and on horseback.

    The open world offers a range of activities: side quests, tournaments, horse races, collectibles, and so on.

    The atmosphere is interesting; the blend of urban culture with medieval aesthetics generates amusing, incongruous, and original ideas.

    For now, I regret the very shallow story, the lack of memorable characters (the mumbled voice acting doesn’t help), and largely forgettable quests. Above all, this GTA parody loses the social critique, satire, and underlying stakes that give meaning to the irreverent experience.

    This entry has been edited 2 times. It was last edited on Jan 23rd, 2026 at 14:52:44.


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    Herdling (PC)    by   dkirschner       (Jan 19th, 2026 at 19:45:09)

    I really enjoyed Okomotive's first game, Far: Lone Sails, but then really disliked the sequel, Changing Tides. So I decided to give this one a chance. I wasn't sure based on the reviews, but I saw a lot of them saying that it was more like Lone Sails than Changing Tides. Turns out to be true. Herdling is another atmospheric game about a journey that revolves around one core mechanic, herding creatures that look kind of like yaks. You are a kid and you find some kind of magical herding stick that lets you control where the yak-things go, and then for whatever reason, you start herding the yak-things toward a distant, snowy mountain.

    The herding mechanic is simple. You press RT to command the yak-things to move ahead, and the direction they move is based on where you are in relation to the herd. They move 180 degrees in front of where you are facing (so straight ahead). That means if you want the herd to go left, you need to move behind them to the right, and vice versa. That's pretty much it. You will guide them through various levels and environments, avoid obstacles, solve the occasional easy puzzle, and proceed toward the mountain.

    On the way, you find and tame more of the creatures. I really liked doing this because the game encourages building a connection with each one, firstly, because you can name them. So of course I named them after the dog we are fostering (Noodle), our cats (Baby and Teddy), Sasha's mom's dogs, my mom's cat, my stepmom's cat, and some of our friends' pets. It turns out that the creatures can be killed, so there was a Teddy II in my herd (and the ghost, it turns out, of original Teddy, stuck around). You can feed them, clean them, pet them, play fetch with them, and adorn their antlers with trinkets. It's all very cute.

    The "bad guys" are these fierce owl creatures that are feared on the mountain (according to the cave art), and they occasionally harass your herd. Your herd can die from owls, falling off cliffs, falling into chasms, and probably a couple more ways. Teddy is the only one of mine who died, so I feel like a pretty successful herder.

    The story is...? Maybe examining the wall art would reveal more, but it's one of those wordless journeys. You take the herd to the mountain and...everyone lives happily ever after? You fulfill the prophecy? The herd lives to graze another season? Who knows. There's not much of a climax, but the moment-to-moment gameplay was thoroughly relaxing and enjoyable. Not a necessary game to play, even if you are into these kinds of experiences, but managing the herd was calming. Oh, and "stampeding" is fun and can put you in a flow state. The game breaks out into these wide open spaces where the herd can run. Move them through fields of blue flowers and they can stampede, going really fast, so finding the winding paths through bunches of blue flowers, hearing the music swell, watching the pretty landscapes go past, was engrossing.

    I saw that their next game is a pinball deckbuilding roguelite. Iiiiiinteresting!

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    Keeper (PC)    by   dkirschner       (Jan 18th, 2026 at 00:56:35)

    This is the latest Double Fine game. I was expecting a creative, artistic, narrative game. I got creative and artistic, but not so much narrative. Turns out that's fine. The game's got plenty of charm from the detailed artwork.

    You play as a...stay with me here...lighthouse. Or rather, you are the light (and you happen to be atop a lighthouse). The game starts out slowly. The lighthouse is wobbly and all it can do is crawl around and shine a light. You basically press forward until you encounter an obstacle, shine the light to get past it, and continue pressing forward. Eventually, you get some simple puzzles, and finally, you reach the end of the lighthouse part and the game starts to get more fun.

    I forget what happens, but your lighthouse is destroyed and the light ends up on a boat. The levels open up, the puzzles get more complicated, and movement is faster and smoother. I thoroughly enjoyed being a boat. I enjoyed the next metamorphosis even more. Then the final one is another "press forward" situation, but that's the end of the game, so it's okay. At the end (the last two transformations), you get a neat boss fight and some seriously trippy levels. Keeper is pretty to look at. Oh, and you also have a couple bird companions because...I guess...a light would be pretty boring on its own?

    I'd recommend for something artistic and chill. It gets better as it goes on, and the third (of four) transformations was my favorite. I'd probably say three, two, four, one. Wonder what the Double Fine folks will cook up next!

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    I Am Your Beast (PC)    by   dkirschner       (Jan 15th, 2026 at 16:19:04)

    Short and sweet. Hotline Miami / Superhot vibes. Cool narrative presentation with a good story and solid voice acting. Levels are either time-based (complete objectives as fast as possible) or wave-based (survive waves of enemies). In both, you get more points for skill-shots and creative kills (e.g., shooting hornets' nests down on top of enemies, getting multi-kills with claymore mines, etc.). More points = higher rank.

    There are also two challenges in every level, such as "kill x enemies with hornets nests/throwing knives/explosive barrels/etc.", "melee only", "don't pick up any health", and so on. Those were fun to aim for during replays, which you will have to do because the game gatekeeps levels from time to time (get A rank on x number of levels, get S rank on one level, complete x challenges, etc.).

    It's not terribly deep, but it does what it does well. The whole thing took me under 3.5 hours. I saw there are additional challenge levels, DLC with story levels, and some super hard (apparently) levels that the game warns you, "you may not be able to beat a single level." My Game Pass month is almost over (and it was completely derailed!), but if I had time, I would try the story DLC.

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    Great God Grove (PC)    by   dkirschner       (Jan 12th, 2026 at 16:10:32)

    Finished this over the weekend. It's a cute, charming little narrative game with a clever gimmick that doesn't get overused or used to its full potential. In Great God Grove, you play as a character who needs to solve the problems of various gods and denizens in the titular great god grove. You see, a rift has opened in the sky, and it requires all the gods to work together to close it. But they are all angry and disharmonious because the newest god has gone and manipulated them all, turning them against one another and making them cause problems.

    So, you get this megaphone that can suck up dialogue, and then you can shoot the dialogue at characters, causing reactions if it makes sense. For example, one character might be telling you all the great things about his girlfriend. You suck up his words, find the girlfriend, who tells you that she wishes her boyfriend would tell her how he feels about her. Then you shoot his words at her ("I love her so much, she's so great"), and she goes "Aww," and they can be emotionally vulnerable with each other (or whatever).

    It's a clever little word game, but in practice it ends up being easy and straightforward. There are only so many sentences that can be sucked up, you can only hold five at a time anyway, and there are only so many situations in which it makes sense to use them. I did look up solutions in a walkthrough a few times really early on, but once I got the hang of the game and its logic, I never used one again. It's about identifying what dialogue would make sense being spoken to other characters, finding that dialogue, and then using your megaphone to blast it to the other characters. Levels are small enough that this is not hard.

    That's basically it. It's really simple. There are some "optional" interactions, as you can play around and see what sentences will have what effects on what characters, but you'll usually have solutions figured out quickly. It's got charm and it's kind of funny, but I'd say has more of a silly vibe that often makes it cross over into childish territory. As the end approaches though, it begins sharing poignant lessons regarding its themes, and I appreciated it a bit more. One other thing to mention is its treatment of gender, which is really diverse. That stood out to me: masculine women together with feminine men, pronouns that don't match gender performance, gay couples, humans and gods crushing on each other, characters who you totally misgender because they look ambiguous. It was a little confusing at first, but once I realized that the game was playing with gender constructs, I liked that aspect.

    Wouldn't really recommend unless you want a one-trick pony silly narrative game. I wouldn't have missed it had I not played, but it was good for a few evenings worth of entertainment.

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    1 : Gabin B's Rustler - Grand Theft Horse (PC)
    2 : dkirschner's Herdling (PC)
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    4 : dkirschner's Keeper (PC)
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    Silent Hill 4: The Room (XBX)    by   Hatoshi

    This is supposed to be scary?
    most recent entry:   Thursday 11 January, 2007
    So I borrowed this game from a friend because I wanted to get my adrenaline rushed. I don't normally play a scary game let alone a movie. I was terrified when I turned it on, but after a few minutes, it didn't seem scary to me. Maybe it's because I'm still in the beginning or maybe I was just tired. For fun, I set it on hard mode which wasn't the best move because those dead dog things were harassing me until I died. I killed one, but it came back alive before I realized you had to step on it. The voice acting is great from what I heard. Nothing makes sense right now, but I'm sure that will change. I turned it off once I died three times on those dogs (I really should have put it on easy) and I'm thinking about giving the game another go, but not likely. I like my RPGs and this obviously isn't one so maybe I didn't give this a chance. I don't feel like doing a review because it wouldn't be fair from what I've played. I might pick it up when I want to give it another go.

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