Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent GameLog Entries

    Odin Sphere Leifthrasir (PS4)    by   jp       (Nov 26th, 2023 at 18:56:30)

    I picked this game up in Italy many years ago only because I knew it was famous/critically well-received but I had no real knowledge of it before I plopped in a few days ago.

    And wow, I'm glad I did buy it - I don't think I'll play it all because it seems really long - and I'm really enjoying how it does things differently. And, it reminds me of other Vanillaware games I've played (something Crown on PSVita?). The game seems to be an action RPG where the RPG part is all about levelling up and unlocking new powers and things, and the action part is a fast-paced combat with different moves and jumps and things - all taking place on a 2D screen/environment.

    The overall premise is neat as well - you start as a little girl in a library, there's a cute cat, and a book on the floor. The book is "Valkyrie" and is basically the first section of the game - the story of a character who's a valkyrie and the stuff she goes through and does. This book as (so far) 5 chapters - each taking place in a different part of the world and, from another book on the library it looks like there will be a few more books to play and that their storylines will overlap/intersect in what I presume are interesting ways.

    Here are a few things I've found interesting:

    (a) Vanillaware's games famously (often?) have character designs that are hypersexualized - with female characters with huge bosoms and male characters with hypermuscled bodies. I have not seen the former in this game, though the latter does appear. I'm kind of thankful for that tbh.

    (b) It seems like most of the levelling up in the game happens not through combat. Rather, it happens in the context of eating stuff! (and there's whole systems for planting seeds, eating fruits, finding recipes, buying meals, and more). A lot of the healing items (potions) will also increase your base HP a few points, which is interesting as it means that somtimes it's worth "wasting" items even when you're not wounded...

    (c) Each chapter has a map of connected areas - some areas with multiple exit points and such - but each area is "circular"- they're all 2D mostly wider than tall (some areas are taller than wide, but none of the areas are that large - at least so far) - and if you continue moving, say, left, you eventually come back to where you began. This is even represented with a little circle in the bottom right of the screen - and the UI does a pretty good job and helping you know where you are. It's a simple system that seems really counter-intuitive or confusing, but I was surprised by how quickly it made sense.

     read all entries for this GameLog read   -  add a comment Add comment 

    The Procession to Calvary (PC)    by   jp       (Nov 26th, 2023 at 18:41:37)

    Finished!
    (didn't take that long, tbh - I think I logged two hours on steam all told?)

    I just wanted to comment that I only just realized that all of the game's (Steam) achievements are quotes from the bible! And... they're quite something I must say. I think my favorite is the one you get when you slap a bishop on the butt (the bishop faces away from the screen as the pray):

    Spank the Bishop

    But --- I say to you, not to resist the evil, but whoever shall slap thee on thy right cheek, tur to him also the other. - Matthew 5:39

     read all entries for this GameLog read   -  add a comment Add comment 

    Skulls of the Shogun (PS4)    by   jp       (Nov 26th, 2023 at 18:35:49)

    Huh.

    I sort of wish I had seen this earlier - since I might have had more time (will?) to spend playing it. But, it's interesting...I mean - it's a turn-based tactical game with different kinds of units and some neat ideas. Weirdly (or interestingly) it eschews a grid in favor of continuous movement, BUT it also has a nice graphical rendering of range and stuff - so you're never (so far at least) in a position where you moved thinking you'd be in range to attack but were not.

    The game's action economy is also interested - you have set number of orders you can issue regardless of the number of units you have (I think you can't issue more than one order per unit though, even if you have very few units). So, you have to be careful and what to do/whom to move etc. Furthermore one of (IMO) the game's key features is that skull-eating system. When you kill an enemy their skull is left behind on the battle field. If one of your units eats it, then you gain some health back. If you eat three skulls the "morph" (upgrade) into a much stronger unit with two actions. It's a big boost - but, it costs an action/order to eat a skull - so, it's not always a good idea in that sense. And, while the healing is useful, it might not save the day especially if you're exposed to an enemy attack...

    I only got 4 missions in (I think, it might have been fewer?) and it was fun, especially once I got to the missions where you can start summoning new units as well!

     read all entries for this GameLog read   -  add a comment Add comment 

    Marvel's Spider-Man (PS4)    by   dkirschner       (Nov 24th, 2023 at 21:44:24)

    This one was outstanding! You don't need to know much about Spider-Man to enjoy. It drops you in the middle of some action and gives a great first impression, letting you swing through Manhattan and offering a seriously impressive initial mission, culminating in a boss fight. My first thought was, "Holy shit, the movement is incredible." And swinging through Manhattan somehow never got old. It's functional enough, varied enough, challenging enough, and just looks cool.

    My second thought was, "Holy shit, the combat is slick." Of course it reminded me of Batman, the Arkham games, with its dodging and stealth sections (or "hunter" mode, as Batman called them). I think the Arkham combat is more nuanced, but Spider-Man's is certainly fun and stylish. My go-to thing, which worked for 90% of the game, was just to pop enemies into the air and beat on them mid-air, then yank another enemy into the air, beat on them, yank another enemy, etc. I could usually knock out about four enemies like this before touching the ground, and it consistently worked (adding some mid-air dodges in the mix to avoid bullets and rockets, adding some web throws in there once I unlocked the ability to grab rockets and weapons, and eventually learning to swing kick to keep those combos going). Toward the end of the game, there is an enemy type who will yank you out of the air, and at the very end, some flying jetpack guys who are difficult to fight in the air, but besides those very few situations, air combat is the way to go. Plus it builds focus faster than on the ground.

    Spider-Man has access to a lot of gadgets, most of which I never used. The web shot and the impact web did come in handy when fighting tougher enemies, but like the spider bot, the concussive blast, the...I don't even know what they all are! Most of them were totally ignorable. He also gets a bunch of suits (I mean a BUNCH, like 30 or something), each of which has a unique suit power. It's cool that you can equip any unlocked power on any unlocked suit, so you can look how you want and have the suit power you want. Suit powers were also ignorable, but they were useful. I just forgot they were there. The ones I always had equipped were just area of effect powers that knocked enemies down in a radius, useful for crowd control.

    How do you unlock all this stuff, you ask? Well, this is an open-world game packed with all sorts of shit to do and collect. Manhattan itself isn't big, and Spider-Man's fast movement through the city makes it feel even smaller. But like real Manhattan, it's densely populated. You can collect like 50 backpacks, take a bunch of photos, stop literally hundreds of crimes, complete research tasks for Dr. Octavius and for Harry, clear enemy bases, complete challenges, and on and on and on. Each type of activity gives you a specific type of badge, and you use the badges to unlock and upgrade suits and gadgets. Some unlock just by level or story progression, but if you want to unlock everything, you'll really need to devote time to these side activities.

    I actually spent a long time, especially early on, playing with side activities. I collected every backpack, took every photo, completed every research task, stopped every "thug crime," cleaned out Fisk's and Li's men, and so on. But as the game kept...on...introducing more and more of these things, I started feeling like I was wasting my time. I fell into the open world trap of being distracted by shiny side nonsense. So, I eventually got to focusing on the main story, which was really good! Luckily, the side stuff, while open world fluff to large extent, was well integrated into the gameplay and narrative, and it really was varied and, I think, well designed. It was legitimately fun, if time consuming.

    The story was long and complex, thanks to the thousand characters and timelines or whatever in the Spidey-verse. I kept thinking I was approaching the end of the game, and then another bad guy would appear, another revelation would be had, another plan put in motion. I definitely thought the game was about Li, but then there's...well, not so much a twist, but something that I thought was going to happen, but not in the way it happened. There are actually so many antagonists, from the relatively minor bad guys like Rhino and Electro, to the mid-level ones like Fisk, to the high-level ones like Li and Dr. Octavius. But through it all, you are treated to some great story-telling. For example, you are right there with Dr. Octavius, working with him in his lab, as y'all develop his robotic arms. You see why he turns bad. A similar thing with Li, who goes from (as Spider-Man would perceive) good to bad, but was actually bad for a long time, but you learn about his motivation and connection to Dr. Octavius and Norman Oswald. Yeah, I really enjoyed all the twists and turns of the story.

    The story twists provided some AWESOME action sequences, such as the prison break one and all the unique boss fights after that. The game, if it hasn't come across in my writing so far, is gorgeous. Sometimes it feels like you're playing a cut scene, explosions popping off everywhere, Spider-Man swinging around, Electro flying around zapping everything with lightning, and you actually controlling Spider-Man throughout.

    Other times though, the story removes you from the action, and this is probably the only real gripe I have about the game (aside from too much genre-standard open world side junk to do). You're busy being a badass Spider-Man, and then you get forced into stealth sequences with Miles Morales or MJ. Sometimes, these were neat when Spider-Man contributed, like when MJ is stealing the Devil's Breath and she directs Spider-Man to web enemies, and control bounces back and forth between them. Or when Miles was trying to steal medicine and had to stealth past Rhino. But usually, it's like, "Ugh." These took me out of the action, slowed the game down, and felt unnecessary. Between all the open-world tasks and the Miles and MJ stealth missions, I do think the game was a little bloated. The story twists that kept on coming also contributed to this, though not in a bad way.

    I understand there is a game specifically about Miles Morales, and that Spider-Man 2 just came out. Both are really well reviewed, like this one was. I'll skip Miles Morales and swing straight to Spider-Man 2...whenever I obtain a PS5.

     read all entries for this GameLog read   -  add a comment Add comment 

    The Procession to Calvary (PC)    by   jp       (Nov 22nd, 2023 at 23:06:04)

    There's definitely quite a lot going on in this game. Already a fan of the previous one - whose name escapes me as I type this (Four last things?) - but the game is definitely full of the wacky nonsense of the earlier one. Perhaps there's more this time?

    I think it's a shame to just think of this game as "the game that uses old paintings" - because, there's more to it than that (it also uses old music!). What I mean is that there's a fair amount of engaging with the symbolism and meaning in lots of the art being used. So, the character you play as in this one isn't just a "random" person from a painting - and if you dig around little bit you realize there's more going on that the mere "lets tell some jokes and get a laugh from fart noises" (though there is that).

    I was surprised by how short the game is - or can be - you can just straight up kill a bunch of characters and get to the end. You don't get the "good" ending, but it did crack me up (and it makes sense for the character as well). But, also, in a funny way it pokes fun at how arbitrary many adventure games are in their puzzles when you can see there is a solution (in this game, plain old violence) and the game doesn't let you proceed (here it does, you just get a short, not so fun, and unfulfilling play experience, but it's your own fault!).

    I even killed myself (by mistake) - which made it harder to solve a later puzzle because I was worried I'd kill myself again. (you can die by falling off a cliff, and later you have to jump out a window...)

    Weirdly I'm surprised by how little attention this game seems to get for poking fun at religion in so many ways... has it flown under the radar? Or is it simply "well, Monty Python already did this, what's new here?"

    Also, I love so much of the art - especially when I know it's wild and crazy in the original!

     read all entries for this GameLog read   -  add a comment Add comment 
     
    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

    [latest site fixes and updates]   [read more]
    RSS Feed
    view feed xml
    Recent GameLogs
    1 : jp's Odin Sphere Leifthrasir (PS4)
    2 : jp's Skulls of the Shogun (PS4)
    3 : dkirschner's Yakuza 0 (PS4)
    4 : jp's The Procession to Calvary (PC)
    5 : dkirschner's One Hand Clapping (PC)
    Recent Comments
    1 : dkirschner at 2022-10-12 08:51:09
    2 : root beer float at 2021-11-21 13:15:48
    3 : hdpcgames at 2021-10-23 07:42:58
    4 : jp at 2021-04-08 11:25:29
    5 : Oliverqinhao at 2020-01-23 05:11:59
    6 : dkirschner at 2019-10-15 06:47:26
    7 : jp at 2019-04-02 18:53:34
    8 : dkirschner at 2019-02-28 19:14:00
    9 : jp at 2019-02-17 22:48:06
    10 : pring99 at 2018-11-15 20:17:00
    Stats
  • 2137 registered gamers and 3055 games.
  • 7548 GameLogs with 13041 journal entries.
  • 5065 games are currently being played.
  • More stats
    Random

    Prince of Persia (GEN)    by   elnathan

    Challenging, but intrguing!
    most recent entry:   Friday 8 February, 2008
    GAMEPLAY:
    Alright, after I finally got through the first level I had a hard time getting through the second level. I got pretty pissed after a while, because I kept dying by making little jumping mistakes or by just having bad luck. Still, it was fun to be playing this game because something about the level design made me think I could make it through this level every time I played it, but I seriously played it about 20- 30 times before I was able to beat it.
    There was still not much to the story other than a little glimpse at what the princess is doing while you are making your way through the dungeons- she is waiting to be saved as she watches a timer go down. It is a classic story of a hero saving the girl, but this time, it is set in ancient Persia!


    DESIGN:
    After completing the first level, you see the princess watching an hourglass as the time she has left slips away. This timer was an interesting feature in the game, because it gives you only one hour to beat the entire game, and keeps you motivated to do that. It also coincides with the "infinite life" feature, because you can die as many times as you want without a gameover, but you still have to take heed to the timer.
    The puzzles were actually pretty interesting, and they were all different. Some took a really long time to do with many retries for me, and others were done quite simply with a fast-paced effort. I liked the way every level was pretty different in its setup, so it gives me the idea to make all the levels of my game different.
    The rewards are fun to get, you have to find secret potions that restore and give you more than max health. Also, there are little potions that give you a few more minutes on the timer. There is even one potion that freezes the game, except for the player so one can run through the entire level with nothing moving or harming you.
    What I thought was cool was at one point in the game, the prince runs through a mirror, and then an evil clone of him is made. That was very unexpected and clever of the designers, because the clone continues to screw you over at random times in the later levels. Also, there is a little white mouse that helps you out at one point. It sounds random, and it is. I like these little things that make the game interesting and fun to play.

    [read this GameLog]

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014