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    Mewgenics (PC)    by   jp       (Nov 3rd, 2026 at 17:19:24)

    After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?

    The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...

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    Read Only Memories: Neurodiver (NSW)    by   jp       (Nov 3rd, 2026 at 17:16:11)

    Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).

    Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.

    At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.

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    Monster Hunter World (PS4)    by   jp       (Oct 30th, 2026 at 13:18:58)

    I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.

    I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...


    1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.

    2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".

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    Read Only Memories: Neurodiver (NSW)    by   jp       (Oct 30th, 2026 at 13:11:04)

    It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!

    I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?

    I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)

    So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.

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    Fallout 4 (PS4)    by   jp       (Oct 26th, 2026 at 15:08:51)

    Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.

    Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!

    Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.

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    Call of Cthulhu: Dark Corners of the Earth (PC)    by   dkirschner

    Ok, good atmosphere, interesting plot so far. Voice acting bad, some other irritating things. Buggy. We shall see... ------------ Really engrossing game. I got the blue light bug though :-(
    most recent entry:   Saturday 2 August, 2014
    Well that was short and sweet...and buggy as hell!

    I'd heard this game was buggy. After the first hour, I'd already gotten stuck on a curb, run into an invisible wall, and when I minimized the game to look up how to open a safe, not only is the way to open it different than the game tells you (game says enter the numbers clockwise, you actually have to go right, left, right, left turning the dial, NOT clockwise!), but the game window disappeared, yet is still running on my computer. I cannot find it anywhere, and it won't shut down through the task manager. So I have to restart my computer! Since then, I learned that the game crashes if you minimize it, I hit several more annoying bugs, like one where I couldn't get on some moving box properly, and then the sound would screw up every time I did it.

    Finally, I encountered one of the game-stopping bugs, which I learned is referred to as the 'blue lights' bug, closely related to the 'invisible reef' bug. This happens about 80% of the way through the game. You're on a ship sailing toward Devil's Reef (or Demon's Reef, or something like that), and you have to look through a cannon's zoom to target 3 enemies on the reef and kill them. The enemies are supposed to be represented by blue lights, but in my game, when I zoomed in, I was like, wait what am I supposed to shoot?! There were no blue lights! So where were the enemies? How can I kill them?

    I looked this up online and some people had come up with clever solutions, such as mapping where to aim, where the blue lights should be. You're supposed to memorize the locations. Even then, it takes these experts about 15 minutes to kill the 3 enemies. It would have taken me god knows how long. The cannon zoom view barely moved, and I had to increase the mouse sensitivity to max, but even then, by the time I'd find about where I thought I should target, the enemies would cause another tidal wave, and I'd have to go hide somewhere while it passed.

    So, I finished the game watching a walkthrough on YouTube where a guy was going for an "A" ranking by saving less than 5 times and meeting some other insane requirements.

    Why is saving less than 5 times insane? Because this game is not easy! I'd read that it was frustratingly difficult, and I assumed that was in the typical survival horror way where ammo and health are scarce. However, neither were scarce, and the game was hard for surprising reasons. First, your character, Jack, dies fairly easily. I suppose it's realistic in that way. Instead of just getting shot and losing health, you lose mobility if you get shot in the leg, aim if in the arm, you get dizzy from head injuries and so on. Further, you can have just scratches (require bandages), deep cuts (require sutures), breaks (require splints) and so on. So the health and healing system was more involved than normal. I actually thought it was pretty cool, but it does make things difficult at times! You can't just pop a medkit. Jack actually pulls out the healing supplies and performs the action on himself, vulnerable the whole time. So it's usually a good idea to hide before healing. Sometimes it was eyeball-rolling because he would get hurt so easily. For example, if you jump off a crate, you might break your leg.

    Jack can also go insane, which was an obvious influence on Amnesia. The screen shakes, he sees bugs, hears voices, becomes paranoid, that kind of thing. It was cool. He loses sanity from looking at disturbing things mostly, like corpses, or statues of Cthulhu and whatnot.

    There are plenty of little puzzles. Many are annoyingly obscure to solve, and the game definitely had an adventure/puzzle game element where you have to use items on things and it is sometimes something I'd never ever think to do. Opening safes was particularly stupid. I swear the game tells you exactly how to open that first one, then you have to do it a different way. Lots of the puzzles were just trial and error type things. Sometimes I wouldn't know where to go next because what I thought would work would keep getting me killed, but nothing would deter me from thinking it was the right thing. For example, this one time I was trying to escape Innsmouth. I found a way to go with lots of enemies. I kept trying to get past them, shooting my way through. After many deaths, I finally decided the enemies were infinitely spawning (they do that sometimes, very irritating!). If they are infinitely spawning then what am I supposed to do?! I know I have to go that way. I used a walkthrough a good 5 times to figure out what the hell to do next. In this case, I had to go find a key and let a guy out of jail first. He gets a truck and then we DRIVE that way. OH OF COURSE.

    Why else was it hard? Hmm..Oh yes, the AI. At times they were your typical omniscient goons, knowing exactly where you are. At other times, they were complete idiots, running around in circles while you stood right in front of them. They'd patrol sometimes. Sometimes they just seemed erratic. Their aim was usually terrible, but sometimes the game would decide that they could blast you from the other side of the room with ease. Yeah, just very unpredictable. I guess that made it important to learn to be stealthy. Once you get guns, especially in the later areas, the combat became easier.

    Oh, and Jack is a perma-walker. He never runs. Even when caves are crumbling or buildings are burning, he walks. And if he hurts his legs, he walks.real.slow. That's another weird thing that seems inconsistent with the plot. You think you'd run if you were being chased by fishmen. He's also never out of breath. His speech is always completely level, normal, and he's always got attitude. Even if he's going insane or his friend just got killed or both his legs are broken, he's a sassy 1920s cop. His best line was when some fishmen trapped him in a tunnel, one said "I don't believe you're on the guest list for our little party." Jack replied, "Just check the guest list again. I'm on the section not reserved for ugly freaks." I laughed at that one.

    Anyway, cool game, great atmosphere, genuinely creepy. I'm glad I played it, even with all the bugs and the eventual gamestopper.

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