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    Nier Automata (PS4)    by   eymerin       (Sep 20th, 2018 at 12:52:04)

    I just started and got all the way through the first mission. I thought it was interesting that you play a character who can back up their mind and memories wirelessly if they are about to die. This was surprising after the main fight sequence when your character wakes up in what I assume is a new body.

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    Nier Automata (PS4)    by   Brando Calrissian       (Sep 20th, 2018 at 12:33:56)

    Just started Nier: Automata and I have to say that I'm impressed. The game hooked me and made me want to play more. I've played up to the point where you can save the game. So far I have concluded that this game makes an ethical statement about machine reliance and how it could go so incredibly wrong. The game seems to be a post apocalyptic world and I think the main character and supporting characters are android like humanoids. The enemies are obviously machines. At one point your support person, I think the name was 2B, says something to the effect of "nothing machines do have a purpose or makes sense." It seems that machines have either taken over or are in the process of trying to take over, it is unclear at this point. I believe the main character and supporting characters are android like because when your partner is hurt the discombobulated limbs seem to be mechanical and there isn't any blood. Their eyes are also covered at all times. The names are seemingly 2 character hexadecimal codes. Maybe it has been some time after a devastating war becasue there's a scene where you are supposed to be mesmerized by the presence of birds.

    In terms of functionality the multiple automated camera angles are fun and interesting. The fights are satisfying and hard enough to challenge without making it impossible. I loved being able to temporarily use my enemies massive arm as a weapon against him - very satisfying. I also like that there seems to be multiple ways to get to the objective point. Thorough exploration led me in a few circles. This feels less linear than other games, even though the outcomes, so far, haven't changed based on route.

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    Nier Automata (PC)    by   1345678coko       (Sep 17th, 2018 at 22:41:54)

    Replaying this game is refreshing for a player who enjoys hack and slash and role playing games like Devil May Cry and Final Fantasy 15. After sometime comparing the difficulties anyone can conclude that normal or hard is the right difficulty for returning players because easy turns the game into a virtual novel (not literally) and very hard turns the game into Dark Souls. The most memorable factors in the game is the option to pick between three character 2B, 9S, and A2, how each character's relationship affects the story, and the fact that it is a Japanese role-playing game tells us players that there is a lot of hard work put into that game. I am excited for what the game has in store since I haven't pick it up since March.

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    This Is the Police (PS4)    by   Jwhitecar       (Sep 17th, 2018 at 02:47:41)

    This is the police plays like a movie. Each day comes with its own cutscenes that run for quite some time. Each one giving that much more insight to the life of Jack the Police Chief. The beginning of the game you are given choices that affect the newspapers of the next day. So far I don't understand the significance of the papers but I am only a little bit into the beginning of the game. While the player isn't confronted with many ethical choices at day 5, I can see the story unraveling if just a bit concerning corruption and greed that is in the police force. But at this point in time I can't say much else for the game as far as ethical issues but I can't wait to play more to see the real story unravel.

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    Little Nightmares (PS4)    by   lexington.dath       (Sep 9th, 2018 at 11:42:31)

    I have been anticipating playing this game for years, and remember seeing the original trailer when it was called "Hunger".

    As far as gameplay goes, It doesn't do a lot of hand holding. I am pretty sure I have discovered all the primary mechanics but its hard to be sure. That being said, it is VERY well designed. I figured out 90% of the challenges without instruction of any kind. It was sheerly through the intuitive control schemes and visual language of the game.

    I have played a couple hours and beaten the first two levels, but I haven't looked to see how much there is left. Right now I am just trying to get my footing in the narrative of the game.

    In the context of an ethics class and an ethics discussion, this game is much less straight forward than "this is the police" was, at least so far. Right now the most morally challenging things in the game are not htings I have control of, but are just the context of the game and its story.

    As best as I can tell, this is an undersea hideaway where children are caught like rats. I cant tell exactly what is done with them yet. But there are some children being raised, and some being trapped, and some being caught, and some being '''turned to stone by mechanical eyes?'''. That last one is a little more perplexing, but maybe will have an explanation later.

    I as the player have not been faced with many ethical dilemmas yet. I have been hungry and have tried to catch and eat rats, but failed. I have also been Handed food by a child through iron bars. That was interesting, but I wasn't sure if it was something i could have declined, or avoided, but i certainly felt grateful in the dark and scary world to have a kind character reach out to me.

    In conclusion, so far the core tone of the game is the most controversial I think. Lost lonely child being caught and processed by monsters. I do remember butchers from an old trailer and I can only imagine where they come in. Very excited to see where the game goes. If the question is "is a game with this theme acceptable" my thoughts are absolutely yes, im loving it. Also, though, the denial of the narrative direction is really just a denial of art at this point. There is nothing asked of the player thus far that strikes me as objectively inappropriate or uncalled-for within the confines of the game design.

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    Chrono Trigger (SNES)    by   jrboone2

    No comment, yet.
    most recent entry:   Monday 7 September, 2009

    Chrono Trigger is a 2D “old school” RPG. The player controls the main character Chrono, who is the strong silent type. The player moves Chrono around the world and can interact with other characters and objects to move the story forward. There are two types of areas in the world: and over map where Chrono can move from location to location, and areas where Chrono can interact with objects. One of the main mechanics in the game is the usual RPG battle system, however Chrono Trigger’s seems to be more unique than the common turn based system, and the location of characters on the screen has an effect when it come the actions they perform in battle.


    Chrono Trigger is a single player game with no multiplayer elements. It begins with the character waking up on the day of a fair. After a few bits if monologue from his mother the player is given control of Chrono. He is moved around using the D-pad and can interact with object and characters throughout the world. After playing for a while the player is thrown right in to the main story line when Chrono is sent through time with another character that he has met at the fair. The story is pretty engaging and seems to be going in an interesting direction with the time travel concept.

    Other than moving Chrono around, the player is occasionally thrown into battles with monsters in various places throughout the world, often known as dungeons. Unlike many of the RPG battle systems I’ve played, Chrono Trigger’s is I bit unique and quite fun. Rather than being turn based, where the player takes a turn then the monsters take a turn, a little time gauge fills up for each character and then they take their turn. The other interesting thing is that a characters location on the screen affects the effects of their actions. Some actions, like Chrono’s Cyclone, hit any enemies in a specific radius of a given point.

    As the player plays battles, the characters that participate in the battles gain experience. Once they gain enough experience they gain a level. Gaining a level makes them stronger as well as gaining new abilities that can be used in battle. These new abilities keep battles interesting by evolving the strategies that the player can use. Experience isn’t the only way characters can become stronger. The player also has the option to equip their characters with various pieces of equipment that they acquire throughout the game.


    As the game progresses Chrono meets more characters that the player gains control of. Each of the characters has dialogue throughout the game, except for Chrono. This seems to be a common way to progress the story for RPGs. The new characters also bring new abilities for the player to use in battle, allowing for the development of new strategies. I find the game to be a very innovative RPG for its time and definitely enjoyable to play.
    The story continues to develop and open up more options to the player with various plot twists, new time periods and locations, and numerous characters for the player to interact with. Each development continued to make the story more interesting. The game seems to have an excellent flow and very balanced difficulty, with some parts being tough to proceed through, but quite beatable.


    Chrono Trigger is graphically a standard 2D top down RPG, and has many of the same elements of almost all RPGs of this style. These include characters which have stats that increase through gaining experience and level as the game progresses, and are able to be equipped with weapons, armor, and accessories to increase the stats. Increasing their character’s stats betters a player’s chance of surviving through the numerous battles that they will encounter while playing the game. The two most notable and presumably innovative aspects of the game for the time are what seems to be a deep story with decent graphics and the exciting battle system.

    The story is supported by numerous scenes where characters have dialogue (except for the main character, Chrono), but there are no actual “cutscenes” in the game, where the player loses total control. There is one world with various times throughout the game. Each of these times can be considered its own “world.” I like that the game is confined to a small planet with a few locations (where many RPGs have large planets), but there is a log of variety in the design of the times.

    Every battle that the player encounters throughout the game is completely unique (though most can be repeated), which provides for a game experience that is almost never boring. Boss battles are like longer versions of standard battles, however they sometime incorporate dialogue or unique situations. Along with battles there are other interactive minigames to break up the standard RPG elements. While playing and gaining levels, the reward of gaining skills for characters is nice, since it adds to the way the game can be played.

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