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    Monster Hunter World (PS4)    by   jp       (Oct 30th, 2026 at 13:18:58)

    I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.

    I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...


    1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.

    2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".

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    Read Only Memories: Neurodiver (NSW)    by   jp       (Oct 30th, 2026 at 13:11:04)

    It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!

    I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?

    I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)

    So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.

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    Fallout 4 (PS4)    by   jp       (Oct 26th, 2026 at 15:08:51)

    Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.

    Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!

    Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.

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    Persona 5 (PS4)    by   jp       (Oct 26th, 2026 at 15:01:25)

    This is probably the lamest log I'll write for a game - but I just wanted to document my experience, even when it did not involve playing the game.

    I out the disc in, it starts reading and then shows the name of the game in Japanese/Chinese. Huh, that's weird. It happens around the same time I see a little popup notification that an update has been downloaded. Weird, whatever, it should be fine.

    I load the game, watch the intro - looks fun. And then I get a UI alert. It's in Japanese/Chinese... weird. I get past that...and get to the game's main menu. Everything is in English. Oh, nice! But I go into the config menu...and oops, it's all in Japanese/Chinese again...and I try toggling things to see if I can switch language to English. No luck.

    I go online, "why did my game switch to another language". Everyone says to set the console region language to what I want, and that the game should change. It's already in English. No luck. I try a bunch of things...still no luck.

    I look at the game case. Maybe this was a European version of the game and the language got borked somehow. Nope. ESRB rating, so it's US.

    I pop the disc, to try a re-install and stuff. The disc is all in English..but it does say "MADE IN JAPAN FOR HOME USE ONLY". I wonder if the disc is Japanese? (in a US case, weird).

    It also has a code.. PLAS 05251.

    Online sleuthing reveals it's a Chinese disc.
    Whut? Sigh. I guess someone duped Gamestop and now...me.

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    Crime O'Clock (NSW)    by   jp       (Oct 22nd, 2026 at 08:43:00)

    I'm putting this back no the shelf now - mostly because I started to get a little tired of it. As I think about it, it's abit of a tricky design space and I can see how the design team was trying to keep things fresh and mix things up. They've added a little mechanic where you can tap on some objects that get highlighted to see what's inside. THere's also a "follow the musical pattern" in which you click on things on the map in the right order...following a musical script.

    It's all "ok" - not particularly compelling, but I've started to get tired because the also isn't much I find interesting in the story. Each mission feels like "oh, here's a thing that happened, let's fix it" but the characters and the world aren't that compelling, and while there are neat things in the images - they're not really woven into the storytelling. So, I don't feel like I'm learning cool things about this weird/interesting world from the missions themselves - at most I pick things up from the artwork. It's a weird "miss" - because the artwork is super fun and neat to explore, there's cool details and characters - but it falls flat after that.

    Also, playing on the Switch is more annoying than it should - I feel the controls are really imprecise - I need to move the cursor to a specific location and I overshoot/undershoot tweak and adjust and it's just...annoying.

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    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    1 : jp's Monster Hunter World (PS4)
    2 : jp's Persona 5 (PS4)
    3 : jp's Read Only Memories: Neurodiver (NSW)
    4 : dkirschner's Pillars of Eternity II: Deadfire (PC)
    5 : dkirschner's Kill Knight (PC)
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    1 : dkirschner at 2026-09-11 15:53:31
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    Random

    Resonance of Fate (360)    by   Furious Jorge

    No comment, yet.
    most recent entry:   Thursday 23 December, 2010
    Today shall be the first day I create a game log (outside of class assignments). On the menu today shall be a Japanese RPG by tri-Ace. My expectations from playing previous tri-Ace games leads me to expect a story about a bunch of people who band together to save the planet from pollution or a greater evil, a decent combat system, and awkward dialogue between the characters, which written out sounds like many RPGs. Also if there is any sexual innuendo like in Star Ocean: The Last Hope, which came out a month after by tri-Ace, I believe, I will not be very happy. Now to begin the game and many sentence fragments.

    The game opens with a cinematic, where a blonde boy saves a girl who tried to kill herself by jumping off a bridge. Interesting… I have started playing Eternal Sonata a few days ago and that game begins with a female character jumping to her death also. Eternal Sonata was created by tri-Crescendo, which is a different game company made by tri-Ace’s old sound programmer, I believe. Interesting coincidence.

    This is one grungy-looking game! I’m having difficulty differentiating planes between the foreground and the background. At least these conveniently placed NPCs have no problem informing me of the entire history of this city. Never mind, they only implied that they knew. Hmmm I have just paused the game to look for a subtitle option, and the only option I see are the resume button and a manual, and the manual has worried me a little with the barrage of information about the battle system. I’ll cross that bridge when I get to it.

    “That wasn’t a battle that was an assisted suicide,” states Zephyr, who I have no idea who he is, as my first battle concluded. My first assisted suicide was very confusing and hectic. When I went to the world map, for the first time, I entered into battle. This is the first time I entered battle in a world map screen in a RPG. The ensuing battle initiated with my characters nimbly and acrobatically shooting their enemies to death, while I jammed the A button in an attempt to make myself feel in control of the situation. In all honesty I enjoyed the weird acrobatic gun fighting I saw, but I realized something important after the battle. This is that I do not know who or what I just killed and why I was attack, how use the combat system, where I am, who I am, and where I am supposed to go. All I know at the moment is that there is a suicidal lady who enjoys having her death prolonged by a handsome blonde chap (he doesn’t actually save her, he just continues to plummet with her), while plummeting to their death with no follow up on those strange events. Oh I also know that there is a small NPC child who is curious about cardinals, no not the birds but I got you thinking about them didn't I? Anywaaay, aside from me not being funny, I have decided to partake in some side missions, since I am hopelessly lost. Ah it seems I had to press X in the world map to unlock some hexagonal tiles that make up the world map to travel to other areas.

    When you enter dialogue with NPCs in this game they usually say several words, such as “hey listen,” and then their dialogue continues in text. Well what I am trying to say here is that every time I hear someone say, “hey listen,” I experience some serious nostalgia of that little fairy in Zelda Ocarina of Time yelling at me. Looks like I have logged an hour and 44 minutes into this game today probably leaving me with many many days to finish this game, yet I still remain ignorant of what is going on in the game. This concludes my first official game log and my first day on Resonance of Fate. Goodnight to those who have read my entire log!

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