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    Jet Set Radio (DC)    by   Caro       (Aug 11th, 2026 at 08:41:59)

    testtesttest

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    3D Motorbike Racing (Arcade)    by   Caro       (Aug 11th, 2026 at 08:23:45)

    test3

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    3D Motorbike Racing (Arcade)    by   Caro       (Aug 11th, 2026 at 08:12:11)

    test 2

    This entry has been edited 1 time. It was last edited on Aug 11th, 2026 at 08:22:44.


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    Maximo: Ghosts to Glory (PS2)    by   Caro       (Aug 10th, 2026 at 16:32:45)

    log log test

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    American Truck Simulator (PC)    by   jp       (Aug 10th, 2026 at 16:27:08)



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    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Wii Sports (Wii)    by   caleb_bell

    No comment, yet.
    most recent entry:   Monday 5 October, 2009
    Caleb Bell

    Game Log

    I have taken a break from the multiplayer version of Wii Sports and have started to play Wii boxing. I loved the idea of creating my own avatar (it looks a lot like me!), and I have gotten the hang of dodging and evading attacks. With each round it gets harder and harder to defend against and defeat each boss. I love a challenge and Wii sports definitely provides a good one.

    In my generation, a lot of games have centralized on graphics, cutscenes, and story line but Wii Sports is truly unique because it centralizes on player interaction, and emersion. The characters are simply comprised of blocks, yet the idea of being in control of a character through one's own movements, make the game seem less passive like most video games and more active. I find it quite impressive that games such as boxing, are capable of detecting a 3 dimensional range of motion and through moving the controller towards the player, the character is able to duck and dodge.

    Although the controls of Wii Sports are very innovative and give the game a great amount of its luster, they are not exactly perfect; there is often a lag present when the player moves and the character reacts, which as imagined can cause a lot of problems. There were many times when I would deliver a punch and my character responded too late and instead of dealing damage, I received it, which can be very costly after awhile. There were many times when I tried to deliver accurate punches during the game and the system was simply irresponsive and in the end rather than landing carefully calculated punches, I was forced to succumb to simply flailing around.

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